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  1. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mahrze View Post
    And I don't disagree with it being lucrative or something that can have benefits tied to. But based on what you can find as feedback with most posts from SB and onwards until they removed the slowdown from RoF, is that the slowdown was quite unwelcome, just like SSS's slowdown.
    But just like how you may dislike Monk being centered solely around cooldowns, to the preclusion of any brawler style or interesting set-up, RoF was a slow-down forced upon us, rather than able to be flexibly and optionally integrated into rotation and thereby exploited as a part of Monk's unique advantages (e.g. flexible combos). Note that the same complaint was never used in connection to SB's TK usage; instead, TK rotations were villainized by their performance gap between high- and low-ping players and the clunkiness of their triple weave. The latter offered control and outside of meta comps was only a small gain at high SkS levels.

    RoF lacked control and fit poorly with all but a couple SkS levels. The TK rotation, as might be expected for something utterly unintended, lacked polish in its buttonflow and stat balancing. But at least they each made use of the larger Monk kit when used properly. RoF allowed for perfect duration sync and a secondary rotation over its duration. TK allowed for RoW, stances, and PB to really mean something. That's what I want to see here: nothing going to waste.

    Quote Originally Posted by Ramura_Sono View Post
    Pushing the manipulation of speed as a Monk mechanic will at best be enjoyed to the same degree as the TK rotation -which itself was more enjoyed for the fact it made use of nearly all of monks skills...
    And that's precisely what I want: to stop wasting the advantages the rest of Monk's kit would offer.

    Quote Originally Posted by Ramura_Sono View Post
    As far as TK just being Monk Foul. Why is that a problem? Homogeneity? If so where's your complaints about Dragoon and Black Mage.
    My concern is that it would leave the rest of the kit's would-be advantages a pathetic vestigial waste for yet another expansion. The parts should be complementing each other, not left a hodgepodge of random tools with little synergy to each other.

    Any homogeneity concerns about Dragoon or Black Mage would be found on Dragoon and Black Mage threads, respectively. Though, even there my concern has rarely ever been homogeneity, but rather making far better use of the existing kit rather than leaving something unpolished just to replace it later. None too shockingly, I've expressed dislike of both BotD and Enochian being mere maintenance gimmicks, offering that Enochian would more interestingly and usefully serve as a gameplay-adjusting cooldown (with F4 and B4 no longer locked behind it) and BotD as a gauge resource generated by skills, rather than just a cooldown, and again spent by Geirskogul or Nostrond.
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    Last edited by Shurrikhan; 03-11-2020 at 09:54 AM.