Quote Originally Posted by Shurrikhan View Post
And I'm all for that. I'm just not for not allowing speed variance to ever be a mechanic...

In my preference, it should be wholly viable, but not quite optimal, to stay at full speed at all times, if one wants to play more consistently. No gambling, no huge risk-reward systems that would ever have you drop speed, are required for getting even to the 80th percentile or so, or doing a good 90% of optimal damage...

I just think manipulating speed could be a hugely lucrative mechanic for Monk if it were just utilized as an actual mechanic rather than a passive with a ramp-up "Monk tax" that enforces a bunch of otherwise bloat skills.
Except you're trying to suggest it for a job with players that have historically hated the variability of speed within the rotation. Though I'd expect if the manipulation of speed was for the job to go faster rather than slower it'd see more acceptance amongst the playerbase. You ask people to specify what they enjoy about the job, yet ignore what they've hated about it. The majority of monk players want to go fast and stay fast. Why do you consistently ignore that fact? Pushing the manipulation of speed as a Monk mechanic will at best be enjoyed to the same degree as the TK rotation -which itself was more enjoyed for the fact it made use of nearly all of monks skills rather than any other aspect or nuance- and at worst drive even more of it's remaining players away.

Pushing for something that has consistently been hated by the majority of Monks players in an attempt to return any semblance of it's past nuances is foolish.
Let's be honest here. The vast majority of people aren't playing or not playing jobs for the minutia in the nuances of play they provide. It's all about the core play style and feel of the job.

As far as TK just being Monk Foul. Why is that a problem? Homogeneity? If so where's your complaints about Dragoon and Black Mage. After all at a base level they're both homogeneous in the fact they are rewarded for the upkeep of a maintenance buff. Or is the fact that the manner in which they build up towards, and the reward itself different enough to seperate them. If so, why is the same not possible for Monk? You could do something as simple as executing x gcds in each fist stance with the order of the fist stances resulting in differing effects for TK if not a different skill altogether.