Quote Originally Posted by SpeckledBurd View Post
I agree, but that sorta gets back to Monk's job gauge being poorly implemented to begin with and still being very poor in actually consolidating information we need on it like its supposed to. The current design of Leaden Fist being something that is gained and spent as you cycle through Opo-opo moves puts it in a random spot on your buff list relative to all of the shields, regens and other buffs that are going out, which makes it especially hard to keep track of and therefore would be very beneficial to have a gauge element. Twin Snakes is a little easier because you should have close to 100% uptime on it, but it should be on the gauge as well for consistency.
I see, and that's fair. I've never thought of it being a problem that the buff moves around on my status bar, but I probably have my icons a lot smaller than most people, so I'm always seeing them in the same glance regardless of whether they're the first or sixth buff. I could see why others would be annoyed by the movement, though.

Quote Originally Posted by SpeckledBurd View Post
I mean obviously numbers would need to be changed, that should be a given. No one here is complaining because Monk is weak, and frankly that's not what people have been complaining about since Heavensward. The RNG aspect just isn't well liked, and the double RNG aspect is what makes it outright hated, so yes the desire is to remove the RNG portion entirely in favor of consistent throughput of damage because that's what the majority of people want on this job. From there fixing the numbers is something the devs can figure out.
My concern was more that so much power is being placed into Coeurl skills only, and only after a certain, fairly late level, leading to an even less cohesive leveling experience on a job already with arguably... the worst leveling experience bar perhaps DRK.