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  1. #10
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by ValStormbreaker View Post
    Response part 1 (ugh character limits XD)
    You can actually edit your post to bypass the character limits. Just save your essay post before and put in something like "placeholder" since to place a reply you need at least 10 characters and "placeholder" is 10 characters.

    Just a small QoL suggestion.
    Quote Originally Posted by ValStormbreaker View Post
    It really feels like 90% of the problems most players are experiencing with Anatman, SSS and TK are the result of slowing the job down for more power.
    My issues with those skills is how counter-intuitive MNK is, they always try to go one direction but don't seem to know where said direction will take them.

    As a Brawler in RPG fashion, the job doesn't flow compared to exmaples we've given before of games like other Main FFs, Legend of Legaia, Xenogears, Star Ocean and even some Tales of games.

    Outside of those references my gripe is: Combos don't evolve, they don't extend/branch to anything. Fists would likely create a layer of complexity to branch or change combos but it seems that overall they want to make things as linear as possible and MNKs base design screams "I do what I want". And while I don't mind its versatility, if it loses some of it for the sake of some semblance of evolution and enhancement of gameplay then I am ok with that.

    But I am convinced at this point I'll be pressing 3 buttons in 6.0.
    (2)
    Last edited by Mahrze; 02-16-2020 at 07:31 AM.
    If you say so.