Part 2
I prefer being able to fit in as many abilities within the PB window as I can based on my skill and what I'm capable of doing at the speeds I'm capable of playing. Suggesting we force PB into a strict 6 GCDs would take that away from players like me, in order to make it accessible for players who aren't good enough to do it on their own, ping or no ping. That devalues actual skill and practice, and neuters the job further. No thank you!
How Machinist is designed is a mutually exclusive topic from how Fists of Fire works. We don't even know that the same people were responsible for the same decisions between both jobs. One thing has nothing to do with the other.Also, the fact that SE allows MCH’s...
Wu Xing doesn't mean "five chakras," it means "five elements,". They are conceptually tied to the idea of chakra points on the body, and the system is still used as a reference in some forms of complementary and alternative medicine and martial arts in various Far East Asian cultures since it flourished in the Han Dynasty.About the chakra gauge...
The reason it's not going anywhere is because it's of cultural relevance to the Far East Asian player demographic, and we're talking about a Japanese publisher. The likelihood that this will change because you want an alteration to the chakra system is small.
I understand what she meant. It's still antithetical to the identity of the martial artist job. In fighting games, meter management is a thing you need to handle yourself. Making it a "reward" for keeping GL stacks up for what is pretty much the recast time of a True North is once again taking away a big chunk of agency from the player.I don’t think Sora meant TK being...
Whether or not you want to accept it, the double tornado kick opener is actually still possible in SHB. People have posted about this on these very forums before, myself included. It's extremely fun to do, too, and it is still viable for content, even if it isn't optimal. The problems with it which make the effort in pulling it off not worth it are only two things, 1) it's not powerful enough to justify dropping stacks, and 2) the 10-second recast time causes GCD clipping in specific situations. The solutions to this are very simple: buff TK and reduce its recast time by two seconds.
Then, those of us who actually ENJOY the opener and WANT to use it again have the option to do so. And pulling it off at high speeds requires skill, finesse and precise timing, so being able to do it feels like a reward for having skill. Suggesting making it a proc for doing something as braindead as not dropping stacks for 45 seconds not only removes the feeling of it being rewarding, it restricts how often it can be used and inhibits variety of gameplay. Again, this hurts the job further and restricts player agency by overly simplifying it.