Quote Originally Posted by Rayplicant View Post
I'm not going to contribute much to this discussion other than I agree with most of the gripes about Monk.

I've been playing all Melee jobs in ShB. Really enjoy all of them... except Monk which I am currently leveling (75). The job has been a slog to level and feels super clunky. Rotation is confusing until you look up guides (the other jobs I found super intuitive in comparison).

Also spamming form shift between pulls/phases feels like some kind of archaic system from 90's PC gaming. Who thinks that's fun? And apparently this was a quality of life change RECENTLY... I also look like a total goof stomping the ground constantly. Is my character's foot asleep??

I'm totally in favour of a Monk rework. If this was the first job I decided to play as a new player I'd have unsubbed.
Thankfully, I haven't had to relive leveling monk from scratch, but I can imagine what a nightmare it'd be in its current state what with all the ogcds that were removed.

And yeah, Form Shifting to keep up your gl stacks is definitely a pain in the ass, but it's the only way to maintain them in most situations; it's the only fix we've got for an incoherent design.