Response part 1:
This is only an issue if you go by the Balance rotation which is at a GCD speed of 1.94. If you play at a GCD speed of 1.86 or higher, lots of these problems are resolved and you don't have to double up on anything. The big issue with job balance overall is that there's little incentive DPS-wise to invest in speed because it results in a damage loss, but this is where I'd say for all jobs, if a SkS increase were tied to a main stat increase, there'd be a lot more freedom with rotation variety and dull jobs would become more exciting to play, without having to worry about a damage loss. It's clear from live letters and interviews that the battle design team is more interested in how jobs play in terms of flow and feel, whereas mathing out what does the maximum amount of damage is more of a community-borne attitude, and the devs don't seem to share that philosophy.
At 1.86 and higher everything falls back into alignment and DPS output is still viable for clearing Savage content, and the jankiness with the type of MNK play you're familiar with from this expansion goes away entirely.
This is literally the worst idea ever. No. Absolutely not. The things that NIN and GNB do are like training wheels for MNK, where players are rewarded for understanding how to consciously time the usage of their oGCDs into their GCD window. By using something like Tenchijin or Continuation, you rob players of that choice which reduces the skill ceiling. When Mr. Happy suggested doing to Brotherhood what NIN changes did to Tenchijin, I immediately screamed "HELL NO," because giving it a fixed amount of inputs like 6 punishes players who understand how to time Brotherhood into a GCD window and get a 7th one, and this becomes harmful to alternative styles of play and high-speed rotations, restricting the variety of play style. That goes against what they said in a past live letter they want to do with MNK in SHB.Tbh I would rather MNK take ideas from GNB and NIN.
Continuation ability on MNK would feel great imo and keep to the core of feeling fast.The chakra gauge needs to be at 5 because it's a visual reference to the Wu Xing elements and chakra points, so this is never going to happen.Remove TFC, re add it, Haymaker and OIP as add them as part of continuation, with TFC being the finisher to it. Make it all cost 5 chakra, increase max chakras to 7.
Asking for things to be removed, re-added, and then putting in Haymaker and OIP (no thank you, that was removed for good reason) is excessively complicated, and I don't think you understand that requests such as these are why MNK feedback falls on deaf ears.


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