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  1. #1
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    When Touch of Death was removed in the great DoT purge of Stormblood they really should have added in 2 "formless" weaponskills that could be intermixed into the core rotation. Instead Monkmostly ended up with a bunch ogcds which were "enhanced" versions of existing ogcds.
    Not even that, we lost more oGCDs than anything and we haven't gotten anything to replace them. Enlightenment is the "same" as elixir field nominally but it lacks any use in single target. This is also somewhat of an extension of a point I made earlier in the thread about how certain changes that are made to Monk as part of broad changes in design like the removal of Solo-Dots which had a different interaction with Monk's kit or the removal of Dragon Kick because physical aspected resistance debuffs were removed even though Monk was the only job to benefit from that. The original whole of Monk in 2.X and 3.X worked because it had these aspects, without these aspects, Monk is extremely barebones.
    Quote Originally Posted by Ramura_Sono View Post
    Your response was basically telling the people who feel their feedback is meaningless that its the fault of players providing overly broad feedback. Which is simply untrue. Telling them to rehash the feedback they feel has been consistently ignored isn't exactly gonna get them to start spewing more out.

    The main issues with Monk are easily broken down into three broad areas.

    1. A stagnant and uninteresting rotation.
    2. An overabundance of overly situational and underutilized skills.
    3. A lack of mobility options.
    I'd also say that the double layered RNG that you can't fire of early on a gauge with no overhead and the Full-Party Physical composition dependence to Monk are issues people have with the job as well. Double layered RNG and the gauge have the same issues we've outlined repeatedly for almost three years now, and Monk is still reliant on Scholar/Dragoon for Crit Buffs to fuel that RNG and a Physical Heavy composition beside that to get Chakra procs in Brotherhood (which can still be a total wash even with a favorable comp and is pretty much always a disappointing phase in 4-man's or Solo duties because of your lack of a full party.)
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    Last edited by SpeckledBurd; 02-12-2020 at 03:55 AM.