Quote Originally Posted by Kabooa View Post
Rather fill my time with design discussion than a pity party.
And I would rather play the game as a different job than play pretend over what could be if only I was actually a developer and not just another customer that's been getting ignored. So I do.

I've played the job for years, I know pretty intimately what I like and dislike about the job. I know many people who have raised the same issues, and others that my casual play would never have uncovered. There have been many, many threads complaining about what isn't working. There have been many threads about how to "refine" or "fix" what is broken. None of that feedback has been addressed, much less acknowledged.

If imagining something cool makes you feel better about the current state of Monk, hey, more power to you. It doesn't do anything for me though, nor does it actually contribute much. It's the same thing as saying "the job sucks," you're just adding "but what if it didn't?" The discussion, so to speak, has been ongoing through Stormblood and Shadowbringers, and we've basically heard nothing in response.

You can call it self-pity if you want, but no amount of speculation will change the facts as they stand. Until we see patch notes that say otherwise, it's pretty obvious that SE's solution to Monk has been "You're not playing it the way we want you to."