

You must be fun at parties.
"You know what would be neat?"
"NO, BECAUSE IT CAN'T HAPPEN SO SPECULATION, AS A FUN PAST TIME, SHOULDN'T HAPPEN"
Speculation can definitely be fun, but at some point, speculation is also meaningless. Having fun ideas or getting your hopes up for change doesn't actually make those changes into reality. Reality for Monk, at this point, is the developers have bungled the job for two expansions in a row, and have apparently refused to actually really look at the feedback from the community in Japan and outside of it. Bearing that in mind, why should Monk players expect anything? Why should they get their hopes up for ideas that are far more likely to never be implemented in any fashion? We're more likely to have another DPS job thrown into the mix before we see existing DPS have their issues fully addressed, and reality has proven this to be correct multiple times.


Rather fill my time with design discussion than a pity party.Speculation can definitely be fun, but at some point, speculation is also meaningless. Having fun ideas or getting your hopes up for change doesn't actually make those changes into reality. Reality for Monk, at this point, is the developers have bungled the job for two expansions in a row, and have apparently refused to actually really look at the feedback from the community in Japan and outside of it. Bearing that in mind, why should Monk players expect anything? Why should they get their hopes up for ideas that are far more likely to never be implemented in any fashion? We're more likely to have another DPS job thrown into the mix before we see existing DPS have their issues fully addressed, and reality has proven this to be correct multiple times.
And I would rather play the game as a different job than play pretend over what could be if only I was actually a developer and not just another customer that's been getting ignored. So I do.
I've played the job for years, I know pretty intimately what I like and dislike about the job. I know many people who have raised the same issues, and others that my casual play would never have uncovered. There have been many, many threads complaining about what isn't working. There have been many threads about how to "refine" or "fix" what is broken. None of that feedback has been addressed, much less acknowledged.
If imagining something cool makes you feel better about the current state of Monk, hey, more power to you. It doesn't do anything for me though, nor does it actually contribute much. It's the same thing as saying "the job sucks," you're just adding "but what if it didn't?" The discussion, so to speak, has been ongoing through Stormblood and Shadowbringers, and we've basically heard nothing in response.
You can call it self-pity if you want, but no amount of speculation will change the facts as they stand. Until we see patch notes that say otherwise, it's pretty obvious that SE's solution to Monk has been "You're not playing it the way we want you to."
When you've made it clear that the mother devs won't hear you, what good do your moans and self-pity do?Speculation can definitely be fun, but at some point, speculation is also meaningless. Having fun ideas or getting your hopes up for change doesn't actually make those changes into reality. Reality for Monk, at this point, is the developers have bungled the job for two expansions in a row, and have apparently refused to actually really look at the feedback from the community in Japan and outside of it. Bearing that in mind, why should Monk players expect anything? Why should they get their hopes up for ideas that are far more likely to never be implemented in any fashion? We're more likely to have another DPS job thrown into the mix before we see existing DPS have their issues fully addressed, and reality has proven this to be correct multiple times.
At the least the speculation allows us to refine our understanding of what we do and don't like about the existing kit and what we would and would not like about future kits so we can give more precise feedback early on, rather than providing an overly broad response that can be retailored to whatever narrative or opinion the devs prefer to acknowledge.
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