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  1. #1
    Player
    Imshail's Avatar
    Join Date
    Nov 2018
    Posts
    11
    Character
    Imshail G'ven
    World
    Cerberus
    Main Class
    Machinist Lv 80
    You guys must have forgotten about the devs and how they've been handling monk the past 3 expansions if you think they're going to change anything at this point then you're delusional , just to make a small list of the issues this job suffers from :
    -the two layers of rng surrounding chakra procs
    -the additional layer of rng that's added to that same chakra system by brotherhood making monk burst windows have three layers of rng
    -the issues with chakra overcapping and not having any way to buffer chakra like every other job and their gauge mechanics
    -the stances being downright useless as you'll stick to wind 99% of the time
    -the level 72 trait existing solely to buff one of the said useless stances
    -the overly niche abilities such as tornado kick seeing very little use
    -Anatman being on the server tick
    -Anatman being a gcd
    -Anatman competing with meditation for short downtimes like maelstrom in e3s
    -Six sided star despite being very useful for short disconnects competes with meditation as they're both on the gcd and cannot be used together
    -Six sided star being an underwhelming capstone ability
    -Perfect balance leaving monks stanceless after use
    -Brotherhood only applying to physical jobs meaning that monks need to avoid double caster comps.
    -The gutting of ogcds leaving monk rotation very hollow outside of the 90s and 120s windows with riddle of fire/perfect balance
    -The lack of tools for manipulating monk gcd
    -The lack of job identity, monk is supposed to be about speed and positionals yet in practice monks can ignore most of their positionals by using riddle of earth and true north and as for speed monk is barely faster than ninja/samurai and is also discouraged from building towards skill speed
    -The Unrewarding execution and optimization as the excessive RNG makes a much bigger difference than any other factor when it comes to monk damage
    -the excessive focus on giving monk tools for maintaining stacks (tools that do not work during situations like cutscenes or forced stuns) and the lack of tools for building stacks from a cold start
    -the lack of reward for correct execution of the rotation as there are no non rng systems to build towards

    The entire job is a mess and I hope the dev in charge of it is ashamed of their work because I would be in their spot.
    (9)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Imshail View Post
    You guys must have forgotten about the devs and how they've been handling monk the past 3 expansions if you think they're going to change anything at this point then you're delusional.
    You must be fun at parties.

    "You know what would be neat?"

    "NO, BECAUSE IT CAN'T HAPPEN SO SPECULATION, AS A FUN PAST TIME, SHOULDN'T HAPPEN"
    (2)

  3. #3
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kabooa View Post
    You must be fun at parties.

    "You know what would be neat?"

    "NO, BECAUSE IT CAN'T HAPPEN SO SPECULATION, AS A FUN PAST TIME, SHOULDN'T HAPPEN"
    Speculation can definitely be fun, but at some point, speculation is also meaningless. Having fun ideas or getting your hopes up for change doesn't actually make those changes into reality. Reality for Monk, at this point, is the developers have bungled the job for two expansions in a row, and have apparently refused to actually really look at the feedback from the community in Japan and outside of it. Bearing that in mind, why should Monk players expect anything? Why should they get their hopes up for ideas that are far more likely to never be implemented in any fashion? We're more likely to have another DPS job thrown into the mix before we see existing DPS have their issues fully addressed, and reality has proven this to be correct multiple times.
    (2)

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by IruruCece View Post
    Speculation can definitely be fun, but at some point, speculation is also meaningless. Having fun ideas or getting your hopes up for change doesn't actually make those changes into reality. Reality for Monk, at this point, is the developers have bungled the job for two expansions in a row, and have apparently refused to actually really look at the feedback from the community in Japan and outside of it. Bearing that in mind, why should Monk players expect anything? Why should they get their hopes up for ideas that are far more likely to never be implemented in any fashion? We're more likely to have another DPS job thrown into the mix before we see existing DPS have their issues fully addressed, and reality has proven this to be correct multiple times.
    Rather fill my time with design discussion than a pity party.
    (3)

  5. #5
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kabooa View Post
    Rather fill my time with design discussion than a pity party.
    And I would rather play the game as a different job than play pretend over what could be if only I was actually a developer and not just another customer that's been getting ignored. So I do.

    I've played the job for years, I know pretty intimately what I like and dislike about the job. I know many people who have raised the same issues, and others that my casual play would never have uncovered. There have been many, many threads complaining about what isn't working. There have been many threads about how to "refine" or "fix" what is broken. None of that feedback has been addressed, much less acknowledged.

    If imagining something cool makes you feel better about the current state of Monk, hey, more power to you. It doesn't do anything for me though, nor does it actually contribute much. It's the same thing as saying "the job sucks," you're just adding "but what if it didn't?" The discussion, so to speak, has been ongoing through Stormblood and Shadowbringers, and we've basically heard nothing in response.

    You can call it self-pity if you want, but no amount of speculation will change the facts as they stand. Until we see patch notes that say otherwise, it's pretty obvious that SE's solution to Monk has been "You're not playing it the way we want you to."
    (2)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by IruruCece View Post
    Speculation can definitely be fun, but at some point, speculation is also meaningless. Having fun ideas or getting your hopes up for change doesn't actually make those changes into reality. Reality for Monk, at this point, is the developers have bungled the job for two expansions in a row, and have apparently refused to actually really look at the feedback from the community in Japan and outside of it. Bearing that in mind, why should Monk players expect anything? Why should they get their hopes up for ideas that are far more likely to never be implemented in any fashion? We're more likely to have another DPS job thrown into the mix before we see existing DPS have their issues fully addressed, and reality has proven this to be correct multiple times.
    When you've made it clear that the mother devs won't hear you, what good do your moans and self-pity do?

    At the least the speculation allows us to refine our understanding of what we do and don't like about the existing kit and what we would and would not like about future kits so we can give more precise feedback early on, rather than providing an overly broad response that can be retailored to whatever narrative or opinion the devs prefer to acknowledge.
    (1)