The only "situational utility" OiP had was occasionally letting me see a pretty neat animation.

Basically nobody asked to lose the buttons we lost between Stormblood and Shadowbringers. Maybe the mythical "on the fence maybe I'll try monk some time" player that doesn't actually exist but somehow is always around to say Monk has always been too hard to play, maybe they asked for it. Maybe THAT is why the job has been consistently underplayed even when it's been at it's best, maybe that's why SE has consistently failed to make Tornado Kick worth the space in our character sheet, maybe that's why stances are essentially worthless.

The job has been dealing with mechanical issues surrounding the same set of buttons for years. SE clearly doesn't know what the heck it's doing with Monk, beyond keeping some buttons in there because of sheer intertia at this point, and overcompensating for other issues to the severe detriment to the rest of our kit. I would rather they rebuild the job from scratch or just delete it from the game at this point.