Quote Originally Posted by Shurrikhan View Post
Fun strawman. Fun hyperbole.
It may be hyperbolic but it's not a Strawman, you're just trying to shift goalposts from your original position which was:
You know what else prunes situational utility you find useless without demanding that no one else have access to it?

Taking it off your bar.
With regard to One Ilm Punch and it not being removed in Stormblood. Your argument was not that we should keep situational skills in favor of things that might or might not be an improvement, you actually just argued that One Ilm Punch was Situational Utility and should have remained in the game when it never was that.

My point was that One Ilm Punch could never be considered situational utility, it was always useless. As a Dispel there were no worthwhile enemies to use it on that also had effects that the Dispel would remove, presumably because if it did Monk would be essential in every party. So yes, keeping it was an absolute failure on the devs part when their philosophies for job design were removing and reassessing useless actions and giving every job a Gauge UI element. They failed in removing it, and they failed in reassessing and reworking it because it's new effect was equally worthless compared to its Heavensward effect. As a stun you couldn't reliably use it because it was both on the GCD and locked to Raptor form, and the undiminishing effect never came into play presumably because it would also make Monk essential for any party doing that content.