Quote Originally Posted by Shurrikhan View Post
OIP traded 50 potency for a stun. That is quite literally an effect. It's mostly crap, but it is an effect, whereby if that stun let, say, your SAM manage a single extra positional and you save a fifth of a GCD of uptime by not having to run out and back, it was already an rDPS gain. That's far from as useful as it could or should have been, but unless the existence of every single weaponskill besides the most optimal in a given GCD is likewise "punishing you" just for being a choice that you didn't take off your hotbar, it's just a niche skill, not a poison.
If you are looking into optimising fights that much, ignoring the communication hurdle, the boss will be immune to stuns anyway, making it complete non issue. For dungeon runs, it really doesn't matter as again, bosses are mostly immune to stun and trash goes down to mass AoE, again, not useful (if you want to inturrupt AoEs you use Leg Sweep and keep the massive damage gain of Four-point Fury over One Ilm Punch).

Even on the case where you want to stun something for an extended period of time, eg. Dread Knights in Twintania (assuming synced), you are better off with leg sweep from both monk and the OT, that's 6 seconds of stun time, which is more than enough time to kill it.

It is literally a useless skill, even the function it was meant to serve is non existent as nothing will be immune to stun in the time it takes for the stun resist to wear off, unless people are using it haphazardly, in which case, it's the players causing the problem, not the content. As a slight, but relevant tangent, I don't have Shield Bash on my PLD bars. There are no situations where I would want to stun anything that quickly and Leg Sweep has always been available for when I do need it. Chain stuns just are not needed at all and again, things lose their stun resist before you need to use it again for the 4th time, so being able to stun through the resist was a completely useless feature that Monk had.