Personally, I like the abilities themselves so far, but I agree with the sentiment that most do not flow well together, or even match up with the Job Quest thematically (so disappointed we don't learn any shadow chakra abilities that we see in members of the shadow sect; would kill to at least be able to use Shadow Punch like H'raha).

I disagree on the notion of monk being a 3-button class because I'm pretty sure you're supposed to rotate different actions for combo based on situation and what buffs are up, but it certainly gets repetitive enough I frequently spam Meditation to use Forbidden Chakra even when it's not optimal just to shake things up. That and the fact I like running literal circles around enemies and having it as a mechanic is what keeps me content maining as a Monk.

I guess first of all, I'd like to have Chakra actually tied in more smoothly. Maybe instead of making us spam Meditation just for one (1) moderate damage move, maybe it could be tied in to our Greased Lightning stacks instead? That way, it's not a semi-useless gauge indicating we have better dps and skillspeed. I am presently thinking perhaps for every max stack we gain (and every subsequent combo after that maintains it), we open up a chakra until it maxea out and THEN we can smack Forbidden Chakra or Enlightenment. I think this would really help make the Chakra-based moves fit into rotations more naturally, in addition to making the Lightning Gauge more useful.

The other thing I would like to see is maybe actually including shadow-based moves. What was the point of that entire story if we can't use the Shadow Sect techniques alongside Light Sect ones?