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  1. #1
    Player
    EpicOverlord85's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    228
    Character
    A'syree Sato
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    Unfortunately, there's little that can be said at this point that I haven't already said ad nauseum in this thread or in other threads. Monk feedback has been ignored for so long that it feels like providing it is a waste of time to many players.


    The unfortunate thing is Perfect Balance's cooldown actually was 60 seconds between 4.2 and 5.0. They nerfed it because people were using it for the Tornado Kick rotation, so rather than adjusting Tornado Kick, an underused skill that people want to use, they decided to make Monk miserable to play in dungeons on launch by utterly shredding our ability to recover stacks and creating more problems instead of solving them.

    Salt Aside, Perfect Balance is currently plagued by a problematic design where it's supposed to be our Blood of the Dragon/Enochian skill that grants us our buffs, but the actual way it functions makes it more like Meikyo Shisui in practice. Tornado Kick is obviously at direct odds with the design of it as a buff granting skill, but the new Leaden Fist buff really breaks PB as being used as something other than a pure utility skill. Before DK granting Leaden Fist was a thing, using PB to do GCDs out of order was a small potency gain at best because our weaponskills didn't really fluctuate too much around their average. You could spam True Strikes for a little extra damage but you'd have to refresh your buffs and lose a Crit Bootshine, so as gains went it was small. Leaden Fist Bootshine sits so far out of the normal average of Monk's weaponskills that using Perfect Balance to get more is a huge gain. Given their history with the job, I'd be surprised if this is intentional on the devs part rather than a total accident. The only way to fix it is to change Tornado Kick fundamentally so there's no incentive to burn stacks and to either rework Leaden Bootshine or rework Perfect Balance.

    This is just another example of the many reasons Monk is in need of a rework.
    God I hate leaden fist, just give me my blunt resistance debuff back
    (3)

  2. #2
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by EpicOverlord85 View Post
    God I hate leaden fist, just give me my blunt resistance debuff back

    I don't necessarily hate it. But like with Raiden Thrust for DRG, the question still remains: "Why tho?"
    (0)
    If you say so.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,891
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mahrze View Post
    I don't necessarily hate it. But like with Raiden Thrust for DRG, the question still remains: "Why tho?"
    As least Raiden Thrust is a sexy kind of doubled positional reward.

    Leaden Fist is just... "Welp, that was a 1/4th of my damage to have been dealt over the last 6 GCDs from which my tank just needlessly spun away my auto-crit. Good thing I'll be immune to positioning again for my next 4..."

    It hold so much more damage per GCD than any other skill save Demolish, so much greater a percentage of overall damage than any other skill, and so much more positional-based damage than all other skills combined, that it feels painfully awkward.
    (0)