Ahh. Yeah, I could've sworn I was still around during SB when they fixed PB to be 60 seconds. Thought I was going crazy lol.

And you're right. TK definitely conflicts with PB (and MNK's design) on a fundamental level. When the whole philosophy of the job is to build and maintain stacks of GL, why would anyone ever think it a good idea to find a way to expend that resource? Maybe I'm the odd man out on this, but using TK as a "finishing" move doesn't feel at all satisfying or rewarding. Even if TK was changed so that it was an ogcd (with a maybe 30/60 second?) cooldown that was only available with max GL stacks, it wouldn't be very engaging; that, plus we all know how SE feels about pure dmg ogcds (RIP Steel Peak and Howling Fist).

Also, in regards to my previous post, it could be argued that Anatman is another way to "quickly" ramp up, but I'd counter with the fact that you have to literally stand and wait while building stacks suggests otherwise. Perhaps a fairer criticism would address drawing that comparison to begin with; looking back at it, using Meditate (outside of combat) is more akin to Ikkishoten. I think the whole "generate resource only while out of combat" design might be outdated; the reason I say that is because of skills like Ikkoshoten and MCH's Barrel Stabilizer (which just gives you a flat 50 heat for free), both of which require you to be in combat.

Even in my limited DRG experience, it seems like for them, they can just pop BotD at the beginning of an engagement and, so long as there's no disconnect more than 30 seconds in length, they should be able to upkeep their buff 100% of the time (where their challenge is making sure to use High Jump on cooldown and to align buffs properly).

Definitely in agreement with what you said, just disappointed and frustrated - but I repeat myself.