Quote Originally Posted by SpeckledBurd View Post
The Fist Stances going away is something people thought would happen going into Stormblood and instead we got 4.0 Tackle Mastery, which was more an appeal at the Fist Stances doing something than actually making them useful. I can only assume the reason there's two traits is because the devs were still terrified of GL4 being too fast for players, so they left in Fists of Fire to give people a choice between playstyles. But it’s a false choice in the exact same way Tackle Mastery was. People will always choose the option that does the most damage in this game. Really it’s more telling to me that the devs continue to have no idea how people play this game, and its further evidence that the devs had no vision on what Shadowbringers Monk actually would be. It’s just removing the Fist Stances would actually involving changing Monk and they're deathly afraid of that to the point that it's the least played job in the game.
Yeah, they're very out of touch with the class. You'd need to reach GL5 or 6 before the class becomes overwhelmingly fast for players, which it wouldn't. It'd actually be busted AF, lol. And what Fortnightshade pointed out was something I didn't even consider. Why can't MNKs be as fast as Hypercharge MCH? Lol! XD