Quote Originally Posted by 3ureka View Post
I can't speak for PLD, but I've been leveling my WAR the past few days and I thought they introduced the generation and spending of Beast Gauge at a pretty decent pace. We get Inner Beast at 35 and then our second step of aoe at 40. Maybe because DRK and GNB come out of the box at a higher level, Square didn't think twice about baking in resource generation to their 2nd aoe step?

PLD's trait is only MP but WARs trait is about generating beast gauge from the second step until lvl 74. when mythril tempest at lvl 40 and Steel cyclone at lvl 45. So the only times you'll be able to do a "3 step aoe" before lvl 74 is using infuriate every min or so or doing ST attacks and using the AoE as a finisher every 2-3 cycles.


Back on topic tho. MNK is a job that has always had abilities that really feel niche, even after "fair amount of optimizing" and its worse when as others pointed out. We lost oGCD weaving in favor of gating abilities behind a resource. GL is treated still like some sort of "the one buff to end all buffs" when it has a horrible design for both ramp up and usage with the ability it gates. Overall, every expac, MNK gets 5 abilities and only 2 really get added to its general kit, its an afterthought that the community scrambles to min/max numbers just to see how they can make use of most of the abilities we get.