Page 8 of 80 FirstFirst ... 6 7 8 9 10 18 58 ... LastLast
Results 71 to 80 of 795
  1. #71
    Player
    Ramura_Sono's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    124
    Character
    R'amura Sono
    World
    Adamantoise
    Main Class
    Miner Lv 80
    Quote Originally Posted by SpeckledBurd View Post
    Currently no, previously Bard had a chance to proc it's Repertoire stacks off of its dots Critting. They removed it because it made Bard synergize too heavily with Dragoon and Scholar.
    Even when Bard's procs were based on crits, they were weren't double rng like monk. Bard had a 100% to proc on dot crits, with 2 dots ticking every 3 seconds.

    The fact the dev's admitted they had no idea what to do with monk in Stormblood, and then proceeded to not put in an ounce of thought into the job in the 2 years between expansions, resulting in us getting more of the same garbage we complained about in Shadowbringers is pathetic. Shameful. If the Devs care so little about Monk, then they should hire someone from the community that actually gives a toss about the job. Or delete it entirely since they seem to be uninterested in giving it the same treatment as any other job.
    (1)

  2. #72
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    The problem with any degree of RNG on Chakra is that it inherently works against Meditate's ability to act to mitigate down time loss. Considering Meditate is technically Monk's ranged skill at the moment, thats a problem. If we have no control over the rate at which we build Chakra, it's possible and likely that we will disengage from the boss and be unable to make the most of time spent away because we have Chakra already banked.
    Yeah, but the RNG would at least be alleviated some by the guaranteed Bootshine crit.
    (0)

  3. #73
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ramura_Sono View Post
    Even when Bard's procs were based on crits, they were weren't double rng like monk. Bard had a 100% to proc on dot crits, with 2 dots ticking every 3 seconds.

    The fact the dev's admitted they had no idea what to do with monk in Stormblood, and then proceeded to not put in an ounce of thought into the job in the 2 years between expansions, resulting in us getting more of the same garbage we complained about in Shadowbringers is pathetic. Shameful. If the Devs care so little about Monk, then they should hire someone from the community that actually gives a toss about the job. Or delete it entirely since they seem to be uninterested in giving it the same treatment as any other job.
    Ah the error was mine then, but it's sort of splitting hairs. I was thinking of the pre-Stormblood River of Blood trait which was basically the Mage's Ballad Repertoire effect with only a 50% chance to proc on a crit but being up full time.

    And I more or less agree even if I won't go into it again in this thread for the fourth or fifth time, though I'd rather they not delete the job. Monk is one of the original Final Fanatasy Jobs right there with White Mage, Black Mage, Red Mage, Ninja and Warrior. You'd hope they'd be able to do right by it.
    Quote Originally Posted by Malmstrom View Post
    Yeah, but the RNG would at least be alleviated some by the guaranteed Bootshine crit.
    It would be alleviated, but the manner in which the Deep Meditation Traits work against Meditation as our "ranged" skill would remain. Even with it proccing off a guaranteed bootshine there would still exist crits outside of that, so Monk would still be relying upon a Scholar and a Dragoon in the party to perform optimally and have instances where it would enter down phases and be unable to make effective use of meditate.

    The fact is Chakra as a gauge was never properly made into an actual gauge in the way that other systems like Warrior's Wrath Stacks were converted into gauge. It's still rooted in the design of a downtime mitigation skill.
    (0)

  4. #74
    Player
    Gorondu's Avatar
    Join Date
    Jan 2020
    Posts
    31
    Character
    Nayu Schattenfell
    World
    Omega
    Main Class
    Dragoon Lv 90
    I would like Form Shift to always reset Grease Lightning outside of combat. Would lessen that endless stomping in dungeons by quite a bit. 20 instead of 16 seconds grease lightning would also be welcome. Thank you
    (0)

  5. #75
    Player
    3ureka's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    51
    Character
    T'kala Moonlithe
    World
    Jenova
    Main Class
    Monk Lv 80
    If you're not constantly stomping, you're doing monk wrong hahah

    But yeah, it would definitely be nice to have a less mind-numbing way to keep that up. At the same time, at least we *do* have a way to keep our stacks unlike DRG which loses everything. NIN's can always Huton > Hide, and SAM can just sit back.
    (0)

  6. #76
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by 3ureka View Post
    If you're not constantly stomping, you're doing monk wrong hahah

    But yeah, it would definitely be nice to have a less mind-numbing way to keep that up. At the same time, at least we *do* have a way to keep our stacks unlike DRG which loses everything. NIN's can always Huton > Hide, and SAM can just sit back.
    They changed the blood of the dragon buff to have a 25s CD and the buff lasts 30s. At end game, you can never lose it and its only a button press every 25s rather than every 2-3s.


    https://na.finalfantasyxiv.com/jobguide/dragoon/
    (1)
    If you say so.

  7. #77
    Player
    3ureka's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    51
    Character
    T'kala Moonlithe
    World
    Jenova
    Main Class
    Monk Lv 80
    Oooh. F. My bad! I'll be the first to say that I'm guilty of maxing it and not touching the job after that lol. At least for the earlier levels, DRG can potentially lose all of their buffs if they don't hit anything in the next 25 seconds (I feel like they could probably move that lvl 78 trait that buffs BoTD to 30s down to be accessible earlier on); whereas monks get Form Shift at 52, which, for most cases, unlocks 100% uptime of GL stacks.
    (0)

  8. #78
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by 3ureka View Post
    Oooh. F. My bad! I'll be the first to say that I'm guilty of maxing it and not touching the job after that lol. At least for the earlier levels, DRG can potentially lose all of their buffs if they don't hit anything in the next 25 seconds (I feel like they could probably move that lvl 78 trait that buffs BoTD to 30s down to be accessible earlier on); whereas monks get Form Shift at 52, which, for most cases, unlocks 100% uptime of GL stacks.

    Yeah but the change to form shit was a direct skill change. the trait to BotD already was a thing in 5.0 launch. Form Shift's current iteration was one of the many "noticeable" flaws when they make bandaid changes to abilities that change the leveling experience. I don't disagree with your reaosning, but its more of the bandaid fix always trickles down to make things "OP" in earlier levels because everything is balanced for end game only.

    A similar example of things that don't make sense after you ponder them is the second step of aoe combos for Tanks. DRK and GNB generate resource by default, but PLD and WAR don't until 20/30+ lvls respectively.
    (0)
    If you say so.

  9. #79
    Player
    3ureka's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    51
    Character
    T'kala Moonlithe
    World
    Jenova
    Main Class
    Monk Lv 80
    Ahh. Yeah, I came into ShB kind of late after my hiatus from SB and noticed the changes to Form Shift; not the most elegant buff but a huge quality of life upgrade nonetheless.

    I can't speak for PLD, but I've been leveling my WAR the past few days and I thought they introduced the generation and spending of Beast Gauge at a pretty decent pace. We get Inner Beast at 35 and then our second step of aoe at 40. Maybe because DRK and GNB come out of the box at a higher level, Square didn't think twice about baking in resource generation to their 2nd aoe step?

    On an unrelated note, I've been getting back into monk to take it into savage content, and it feels just like I remember it. And while I can appreciate the purpose of the niche skills like Tornado Kick, Anatman, and Six-sided Star, I feel like as a whole, there's a lack of cohesion. Seeing as I'm not at the point where I've optimized every skill for every encounter, I could easily be misunderstanding these skills' use cases, but for the other melee DPS classes, I found myself interacting with every skill fairly often. I can't quite put my finger on it, but maybe it's because of the frequency (or lack thereof) with these niche skills that leaves me wanting something more.
    (0)

  10. #80
    Player
    echo78's Avatar
    Join Date
    Aug 2016
    Posts
    76
    Character
    Echo Skyla
    World
    Siren
    Main Class
    Warrior Lv 100
    lol monk has been complete garbage to play for years, its hilarious there are still people in threads about monk asking what is wrong with it when its been well documented. I've played monk at a pretty decent skill level since early HW. Literally everything is wrong with monk. It hasn't had anything notable added since HW and has been dumbed down so much that its tedious to play and there is no longer anything fun about it. Like congrats, they finally removed the slowdown in 5.05 (remember the torture that was leveling monk in 5.0?) while leaving the rest of the job a dumpster fire. I'll check back for the 6.0 patch notes when they remove a skill and replace it with a skill that is the exact same thing, another GL maintenance skill that no one asked for and no one wants and probably a trait that increases the damage dragon kick does or some other asinine trait. The devs don't understand monk. They never will. Just give up on this job and go do literally anything else.
    (5)
    Last edited by echo78; 01-17-2020 at 03:56 AM.

Page 8 of 80 FirstFirst ... 6 7 8 9 10 18 58 ... LastLast