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  1. #10
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Todhaseo View Post
    I'm just glad that the Japanese MNK playerbase is just as vocal as we are.

    Controversial opinion: Probably the reason as to why the dev team may not change MNK in the next major patch unless they do say so is because Leaden's fist Proc is unbelievably broken on monk and its their main source of DPS output. if the dev team wants to make Tornado kick viable again they have to rearrange numbers and properties on monk. basically a rework like ninja could work but they have to redo all the numbers and effects.

    Monk is in a unique spot that while their numbers are high,their playstyle/rotation is incredibly dull and janky. thats something that im worried about because the dev team will just look at the numbers and say "YEP MONK IS DOING WHATS ITS INTENDED TO DO"
    Just make the class fun again. I hate having niche abilities on my hotbar that does jack-squat except for situational mechanics/downtime.
    I would hope that the devs would understand at this point that just because a Job is where it should be in terms of DPS numbers doesn't mean that its in a good place or that players are satisfied. You only need to look at Stormblood Machinist or even Stormblood Monk to see that. They had the lowest and second lowest player numbers in the game respectively in spite of their personal damage and raid contribution, while not being DRG/NIN tier at the end, were still good enough. But they were absolutely in need of fixes. Machinist got them in the form of a complete overhaul to great effect (not the most played in the way that a DRG or a SAM is, but respectable enough numbers), while Monk got... changes more appeals at making broken skills becoming useful more than actual fixes or more skills that are redundant with what we had.

    On some level I'd like to believe that the devs actually got the message that 5.0 Monk was absolutely unacceptable and that 5.05's bandaids were a sign for longer term fixes which typically take 1-2 patches as happened with Summoners 4.06 DoT buffs, but I'm not going to hold my breath. History has proven otherwise. Monk has historically been the job the devs historically just ignore. It was dead and ignored with multiple problems that went unadressed throughout Heavensward. It's playstyle concerns from Stormblood were completely ignored throughout that expansion to the point where they iterated on things we hated instead of fixing the fundamental problems with them. This is the dev team that left Riddle of Fire's slow in for the Shadowbringers release even though they knew that it was the single most despised part of Stormblood Monk.

    When it comes to Monk the devs have repeatedly claimed that they had heard our complaints and were fixing it only to turn around and slap us in the face with more of the same of what we've hated. They've burned every shred of goodwill and now it's blowing up in their faces. Should they fix Monk with Something akin to a Ninja or Summoner level rework? Absolutely. Will they? Probably not, they certainly haven't before. Until proven otherwise I'm expecting nothing in the coming patches and 6.0 to have more skills trimmed out at the low level and added back at the top end if they're returned at all alongside a bunch of terrible Greased Lightning management skills.
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    Last edited by SpeckledBurd; 01-02-2020 at 06:35 AM.