Quote Originally Posted by 3ureka View Post
Ahh. Good catch. The reason I brought up the 1.5 second cd was because that's how long Heat Blast and Autocrossbow have for MCH. Timing isn't super tight for single weaving between those skills, but that's with *good* ping, so I can imagine how bad it'd be for those with higher latency.
A 1.5s GCD should have the half the remainder after the 600 ms of the skill itself ((1.5 -.6)/2 -> 450 ms) as a safety margin before latency could affect uptime, but it seems a whole lot more finicky than that, for some reason that doesn't seem accounted for by any on-paper generalities.

Granted, XIV's exact latency margins have always been a little... odd. For instance, for the brief period where during HW where the servers moved to within a couple hundred miles of me but they hadn't yet added additional protections from speedhackers, I could pretty consistently double-weave at a 1.8 GCD (my Howling Fist would barely get off the ground before being clipped). Now, even at that same 40 ms I need a 2-second GCD to consistently lose zero uptime (even with a VPN and Turbo-ing the oGCD keys), whereas I should theoretically need only 1.96.

Put simply, if they could allow for consistent single-weaving at a 1.2-second GCD (as would be possible if oGCDs had the same ping protection as GCDs), then that would probably be our cap and I'd love to see Monks thereby use multiple GCD lengths as to feel faster and more furious but still varied rather than merely wrist-breaking. Given the present workings of the game, though, ~1.75 is probably our lowest limit.