Part 2

What are some pain points of the job for you?
- Double rng gating of chakra was the sole reason I quit in Stormblood. It’s made better now with the trait that boosts the chance to 80%, but double rng is double rng. I think it’d be much more palatable if it were locked behind just a single gate (I still don’t think that it fits thematically with a monk, but it’s something I’d settle for)


Personally, I wasn’t a big fan of augmenting the tackles based on what stance you were in (back in Stormblood) because you’d mainly only ever be in one stance; if you tried to switch stances > tackle > try to switch back, you’d run into clipping issues (and I think there was and still is? a cd to swap stances too) In terms of design, I’ve seen across MCH (reassemble), SAM (kaiten), and DRG (life surge) all have an ogcd skill that buffs one *weapon*skill. I’m not saying that MNKs necessary *have* to have a similar weapon skill buff, but historically speaking, the design philosophy suggests that weapon skills are typically the ones to be augmented by a singular buff.