Those are all fair points, and indeed they're reasons I at least appreciated the existence of the TK rotation in Stormblood even if I personally found it jarring to use.
However there was another issue with the TK rotation for people that you're forgetting, using TK drops Greased Lightning which has a very tangible feeling on your gameplay. That feeling of losing your stacks has been ingrained into Monk to be awful and tantamount to failure of playing the job correctly. I'd actually say it is the single most awful buff to lose in the game because of it, and it was arguably a biggerer big reason that the TK rotation didn't feel good to use for many than having to do four weaves for one oGCD. This is the primary reason why I and many others fundamentally disagree with the idea of Greased Lightning being a resource to spend rather than a buff to be maintained: losing Greased Lightning is a terrible feeling pretty much by design, and any use of Greased Lightning as a resource is going to cause that to occur regularly.
Further, Greased Lightning 4 being the principal addition to Shadowbringers' Monk exacerbates the feeling of losing your stacks, and therefor that particular unpleasant aspect of the TK rotation in two ways. First is that the haste you're losing is stronger than before ,so you end up feeling even slower relative to what you lost in Stormblood. Secondly is that the manner in which we build Greased Lightning is still slow, it will now always take additional time to build back towards our baseline. There's a couple of ways to avoid that problem but none of them are particularly good. Introduce a "Restore GL to full" button via Anatman/some revision to Perfect Balance does it but it has the problems you mentioned, or they completely decouple the haste from GL and have it just be persistent while Greased Lightning would just be a damage buff which I don't particularly see as a good solution either.
TK as Xenoglossy was just an off the cuff suggestion that struck me as simple to implement while avoiding the very real problem of "Using Greased Lightning and going to Zero feels bad", I'd certainly be open to other ideas for it, be it by gaining some resource from refreshing Greased Lightning or possibly by hitting positionals properly.
To be quite honest, an argument could be made that that was the case with regard to Machinist at the end of Stormblood. However I think it would be off topic for this particular thread, and since I'd say we're both in agreement that a 5.0 Machinist style rework isn't what we'd want for Monk since the foundations of Monk as a job aren't as broken as Heat was, so we can drop this particular tangent.MCH rework might've been well received, but it is a good example of one that's been so radical, that it might've as well been a new job honestly. Not a single mechanic from HW/SB MCH has been kept intact - heck, even aesthetics have mostly been changed - and I think that's a terrible direction to take with any job, unless there's really nothing enjoyable about it at all.
That and also I think it's been reduced to something utterly dull, but that part's obviously subjective given its popularity.



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