Quote Originally Posted by SpeckledBurd View Post
As for the TK rotation, it's hard to say that it actually "worked" when it was extremely divisive at the time it existed in terms of how much people liked it. I certainly didn't like it, even if it was effective at doing a lot of damage, however that could change depending on how they decide to implement it.
That's kind of the point, though. Why didn't they just reduce its potency slightly as to be less obligatory and remove the need to triple-weave instead of removing Monk's quickened ramp-up skill just to get rid of something some Monks didn't like having the issues that came with it?

There was no for such a drastic gutting -- only to actually correctly tune, for once, what they already had: one rotational option against another. Instead, what replaced it left us with an incohesive mess of redundancies, some of which would have actually made sense if and almost only if TK was still permitted to be a part of play. And each band-aid to cover up that massive error has only deepened that issue further.