Quote Originally Posted by EtherRose View Post
Monk doesn't need a rework. Monk has always performed well through and through. Just because you guys don't like the way it is now despite it still being very high on the boards doesn't mean it needs a rework. They could change some things yes but not a "Rework". The only other class that needs a rework is Ninja. Ninja has always been at the bottom and rarely anyone plays it. Even with the new changes recently it's still slow. They just need to rework it like they did Machinist.
Are you high? Ninja's been consistently part of the meta and a job that entire game's openers have been planned around, ever since it's introduction up until 5.0, when it got nerfed too much for the first time. Regardless, power level has nothing to do with whether the job should be reworked or not - that's what buffs/nerfs are for, reworks are for gameplay/enjoyment issues.

Also last thing NIN needs is getting butchered and watered down like MCH got - 5.1 took some good aspects of the job away, but it removed ping issues and is still pretty enjoyable at least, now they should at most do some small tweaks like giving us back old Shadowfang.
Btw, reworked MCH is still pretty weak, quite a lot weaker than NIN which you think "needs an MCH-style rework to become stronger".

As for MNK - I don't think rework in the sense SE seems to understand it as would be good. MNK(or any job for that matter imo) shouldn't get turned 180 from it's fundamental mechanics/identity like MCH/DRK got - SE should instead look at what worked before(like TK rotation) and what never freaking works(aka Fist stances, seriously) and make changes based on that instead of reinventing it into pretty much an entirely new job.