Quote Originally Posted by Kabooa View Post
Most of these suggestions don't actually alter current monk's gameplay. For example, Six Sided Star as just "Steel Peak but stronger" is just another bog standard "Use on cooldown, prioritize in burst window" OGCD. These get cut. It's not just Monk, this tends to happen across the board (I don't agree with it - I miss the shoulder ram animation - but thems the breaks)
You're right, my suggestions aren't exactly ground breaking for how to improve the job, but then for me, I see monk's biggest problem as the fact that the job is and for many years has been, over bloated with useless skills, many of which survive the skill purges in Stormblood and Shadowbringers.

I am with you in that I would like to see the two resources of the job play into each other. I don't have a lot of ideas for this, but there could be something like a skill that turns all your chakra stacks into greased lighting, making skills that dump your greased lightning stack more viable to use.

They could also change up the monk numbers (this would be a nightmare to balance) in such a way that every stack of GL you get increases your speed but decreases your damage until you reach all four stacks and then burn them all for a big attack.

These might not be the best solutions, but I do think that most people agree that it would be nice for the job to gain something new to its core rotation which has been unchanged since ARR, and I think some adjustments to either how greased lightning or the chakra system works might be just the way to spice things up.