Quote Originally Posted by Kabooa View Post
I think you might want to give more specific examples of what you want instead of just a list of what you didn't like.
Anatman: The next 2 Weapon Skills will grant an additional stack of Greased Lightning each.

Six-Sided-Star: For the next 12 seconds, all of your weapon skills have a range of 25 yalms. No longer has the double global cooldown, potency reduced drastically.

Touch of Death: Costs 2 Chakras. 50 potency immediately, 25 more per tick over 30 seconds.

The Forbidden Chakra: Reduced potency.

Deep Meditation II: Now 100% on crit, instead of 80%. Double RNG layers, especially when they're this high, feel bad. You don't feel like you got a bonus chakra on crits, you feel like you got screwed out of one on a crit and didn't get a chakra.

Brotherhood: Now applies to both physical and spell attacks. Bonus chakras also come from both spells and weapon skills. Effect reduced to compensate.

It's not perfect and it certainly won't fix everything but it's a start. Anatman giving a couple of stacks will still allow for TK to be used while changing up Monk's flow enough to return the feel of "ramping up" that Monk was known for in 2.0. SSS having something unique could be interesting on bosses, giving us a disengage-type skill that's different than the other melee. ToD's return will shake up the rotation, even if only slightly. The DM2 and Brohood changes will make Monk less RNG-reliant and less comp-reliant. Yes we're still going to rely heavily on Battle Litany and Chain Strategem but it won't be to the extreme extent it is now. TFC's nerf is to compensate for the additional TFC casts, which would also work to speed up monk in an organic way by adding more oGCDs.

Just spitballin' ideas.