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  1. #1
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    MNK doesn't need a rework, but when 6.0 comes around hopefully they'll trim a lot of the bloat that is Greased Lightning and form maintenance skills. There's just so many of them. I feel like the "Fist of XXX" skills will probably be pruned by then, too, in favor of keeping the riddles and adding more interesting skills (can keep the fists skills as traits maybe).

    I mean, they have 4 downtime maintenance skills in Tornado Kick, Anatman, Meditation, and Form Shift. They could easily retool Tornado Kick into an oGCD that's used more regularly, like removing the GL-burn and limiting it to only being usable during Riddle of Fire like how Nastrond works only during DRG Life of the Dragon.
    (0)

  2. #2
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Pyitoechito View Post
    MNK doesn't need a rework, but when 6.0 comes around hopefully they'll trim a lot of the bloat that is Greased Lightning and form maintenance skills. There's just so many of them. I feel like the "Fist of XXX" skills will probably be pruned by then, too, in favor of keeping the riddles and adding more interesting skills (can keep the fists skills as traits maybe).

    I mean, they have 4 downtime maintenance skills in Tornado Kick, Anatman, Meditation, and Form Shift. They could easily retool Tornado Kick into an oGCD that's used more regularly, like removing the GL-burn and limiting it to only being usable during Riddle of Fire like how Nastrond works only during DRG Life of the Dragon.
    I don’t think Monk needs a full rework either, but waiting until 6.0 for any kinds of changes to Monks kit is literally making Monk wait two full expansions before there's a chance for the players to be satisfied with it. That's insane, especially when so many other jobs have gotten substantial changes in 5.1. Some might say that Monk has seen fixes already, but the 5.05 stuff only fixed a small handful of the problems with the job. They finally fixed the Riddle of Fire change which is undeniably a good change, but it can't be forgotten that they for whatever reason intended to leave that in for 5.X until the playerbase expressed its displeasure. But largely it was just done to make Monk playable in dungeons with the Formshift changes, because 5.0 Monk in dungeons was miserable. Meanwhile 5.1 stuff flat out made one of the few remaining use cases for Anatman feel awful every time and by and large just reversed any goodwill 5.05 gave Monk.

    The fact of the matter is Stormblood Monk was so disliked that the devs admitted that it was a misstep that dissatisfied people in all of the Shadowbringers prerelease press discussion that brought it up, and everything they produced for Monk on Shadowbringers Launch was even worse to the point where it was the worst received DPS by a huge margin. They're basically two full expansions behind with the job at this point and if it isn't a priority for them to fix it ASAP then it should be.
    (16)
    Last edited by SpeckledBurd; 12-07-2019 at 02:20 PM.