Quote Originally Posted by GrumbleBeard View Post
I am skeptical since they talked up their monk changes for 5.0 and it was nothing really, but we will see. Monk has played almost identical in every expansion (with a few exceptions, I know) so maybe this will make it feel different for once.
I think this comment has a lot of weight to it. Since I felt that when 5.0 was shown, and all the changes for monk. Some of the additions I wondered how they would fit in the toolkit (GL4), and some were just BAD decisions that helped keep monk in the dirt (anatman and SSS).

Which is why there was a huge outcry after 5.0 launch, and the subsequent 5.01 patch that game us the god send new and improved form shift. Monk mains have been wondering why it wasn't this way to begin with for years. And no more spamming meditate out of combat. (my ps4 controller thanks you)

I think someone mentioned in a previous page that is was given to the monk community to keep us happy, and rightly so. Monk was abysmal to play 50 on wards imo. Maybe SE thought it would over power monk back in HW, maybe. But now it's business as usual with form shift and meditate. Jump pop it after every trash pull, I don't even think about it any more. It's the large scale encounters that really punish monk when we have to keep our stacks up. Borderline unfair when I look over at NIN he just kasatsuu's and mudras back to full speed ganking in a matter of seconds. Stark difference when I have my foot on the pedal and my 4 cylinder engine is going against a 8 cylinder. (this is by no means a chance to nerf nin) I'm just saying: Monk's WANT THIS! lol! Imagine a monk with the stupid speed of NIN!? Here comes the nerf sledge!

Just fix it and balance it to where we can comfortably play Monk with out pushing a button every single GCD through an entire dungeon. Wow...never thought of it that way....we really do push a button almost every GCD through a whole dungeon. Yeah that's got to be fixed lol.