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  1. #11
    Player
    Silverneck's Avatar
    Join Date
    Apr 2018
    Posts
    19
    Character
    Jubei Chen
    World
    Leviathan
    Main Class
    Samurai Lv 80
    I haven't read this entire thread yet but I'm with SpeckledBurd for his rework on the 1st page. I used to main monk and came back for Shadowbringers but monk just felt like so much work to do good dps. It also didn't help that so many of my skills were redundant , support , SUPER NICHE or SUPPORT RNG. Brotherhood is an awful ability as it is both RNG and requires a melee focused group in 8 which is literally counter to the meta (1% bonus for each class) and feels useless in 4 man content. I also REALLY disliked that TK, Six-sided star and Antaman as they were such amazingly cool looks skills but well never see cuz they've too niche.

    I'm sure this will not be received well but, I think the devs made a big mistake when they basically gave SAM the MNK's role. That being the role of highest potential dps melee, imo (after playing both at 80) monk is far more involved and complex and imo should be the dps king via optimization. Since SAMs release MNKs have been in a weird limbo with the devs .They cant have too much power because it takes away from SAM , They cant have good support because it takes away from NIN and DRG. It just ended up with the highly skilled top end players using crazy, tight, ping reliant optimizations and beating SAM in dps ever so slightly then SAMs screaming for MNK nerfs. The devs just seem like they don't want to give monk any more tools because they dont want to deal with the drama. But in SHB today you see monks being beaten by ninjas too not just SAMs anymore and ninja was suppose to a debuffs style melee support that actually has good support. Nin has also received alot of QoL making them sore in popularity but for the life of me I dont understand why monk doesnt received the same level of treatment. I'd argue that mechanically before NIN and MNK were equally as clunky.

    What im getting at is its hard to play monk not just from the myiad of mechanics & impossible to hit positionals perspective but from an evolution perspective too. If you've played since ARR you've use the same 6 buttons for the past 6 1/2 years with nothing really added to your kit and actually have had more unique skills removed than added. Its really demotivating to watch SAM come out in SB with a ton of beautiful flashy impactful skills, be told to wait your turn then get nothing in SHB while seeing SAM get more cool flashy impactful skills they use all the time. Hell most if not all of the skills added in SHB aren't even used regularly in 4 man content. It almost feels like they just want you to switch, you have all the gear already save the weapon, your life will be easier in terms of rotation and you get a cool fast pace job. I dont understand why monk is treated so poorly.
    (4)
    Last edited by Silverneck; 07-02-2020 at 07:24 AM.