I don't see the big deal with this complaint. This is such a minor request over the over arching problem with WAR. How about splitting raw and Nascent flash? How about a buff for Nascent for an extra GCD to use? How about a bloody DoT????
For what it's worth this is a big deal for PvP. Actions often have different functionality for PvE and PvP but unless they feel there is a strong reason for why it has to stay this way, them changing it for PvP would mean changing it for PvE, and changing it for PvP is a massive deal. Granted, if WAR is changed in PvP either with tomorrow's patch or any other, they may or may not elect to replace the action in that environment entirely. Either way WAR's sustain tool controls like ass compared to the other tanks and I really hope NF can be self-cast if we are going to keep it.
Edit - In retrospect, you can use Dragon Sight on yourself in PvE, but not PvP, so it looks like they could reasonably change Nascent Flash for PvP without touching it in PvE.![]()
Last edited by Esmoire; 12-10-2019 at 06:26 AM.
its hardly a stretch ... every game is dictated by the raiders as they are some of the biggest whiners in the game. classes are completely changed and dumbed down because of their precious DPS. all support from classes is removed in favor of just dps increases.Its a bit of a stretch to say that the big bad raider strawman caused this, last I remember last expansion there was a large amount of people who liked how war and pld played, and lots of feedback that drk felt "too spammy", so naturally making drk more like the other 2 was the direction they took, which sucks for people who liked how drk played, but it certainly wasn't just raiders who pushed for drk to be changed.
Roleplayers and casual players complaining that "I cant feel immersed enough" have more weight than raiders.
Raiders finally got ultimate after asking for more demanding content, and for the most part raiders are pleased. Now it's all down to job balance.
There is no end for the additions/changes that cater to people who passively play, role play, craft/gather, or afk in spots only to idle and take up server space.
Your bias is negatively impacting your arguments bud.
I mean I see you whining more than I do the "raiders" whining.
And jobs get dumbed down because casuals cry "but it's too hard to hard to press buttons" because they're too lazy to look up guides or shun advice with their casual toxicity "you don't pay my sub". Raiders tend to want more complex rotations, where it increases the skill ceiling.
Your view is very narrow minded, because utility is pointless after a certain threshold that only dps is a constant. This has been very much the game design since HW.
#putthebuffonmaim That be easier maintain the buff or add 10 secs refresh by GCD(fell cleave or decimate) use when IR is up. So you don't need to time it the buff. There a lot of way the devs could make war less annoying to play but war need something fun to enjoy it.I want gap closer cost no war gauge more button to press outside of IR!
...Would it ever, just once, be reasonable to ask for more fluid means of control to manage complications like Storm's Eye, rather that just removing what little complexity the job still has? Just once?
You literally might as well just remove Eye entirely then and boost all potencies accordingly, since you've just made Heavy->Maim->Path the only combo WAR would use, making the buff impossible to drop and further blurring the lines between it and DRK.#putthebuffonmaim That be easier maintain the buff or add 10 secs refresh by GCD(fell cleave or decimate) use when IR is up. So you don't need to time it the buff. There a lot of way the devs could make war less annoying to play but war need something fun to enjoy it.I want gap closer cost no war gauge more button to press outside of IR!
Seriously people, think 10 seconds before you post suggestions...
It's honestly baffling how people will in one breath complain about how WAR is "unfun" now and ask for further dumbing down of the few mechanics that remain within the job.
Eye is unfun because of its interaction with the new aoe combo. THAT needs to be fixed.You literally might as well just remove Eye entirely then and boost all potencies accordingly, since you've just made Heavy->Maim->Path the only combo WAR would use, making the buff impossible to drop and further blurring the lines between it and DRK.
Seriously people, think 10 seconds before you post suggestions...
It's honestly baffling how people will in one breath complain about how WAR is "unfun" now and ask for further dumbing down of the few mechanics that remain within the job.
It's just awkard right now having to aoe combo, then single target combo for eye, then go back to aoe maintain buff.
Thats all there is to it. Just make mythril tempest apply eye and everything is fine.
Or just not even allow MT to sustain SE and increase its potency to compensate for SE no longer being the first 3 GCDs over gather for any given pull?Eye is unfun because of its interaction with the new aoe combo. THAT needs to be fixed.
It's just awkard right now having to aoe combo, then single target combo for eye, then go back to aoe maintain buff.
Thats all there is to it. Just make mythril tempest apply eye and everything is fine.
My own pipedream would be to bring back MP costs for everyone (in a way that doesn't lead to MP-starvation nor just hitting a CD every minute or two as "resource management") so that AoEs are more powerful (ideally through some manner of utility) but situational, while the single-target skills that appear to be AoE... are now AoE, albeit with tighter scaling than "pure AoEs". You can now weave the two, rather than having a solid line between where the one combo spam is optimal and the other combo spam is optimal.
But hey, that'd mean increased complexity and actually being able to using a greater portion of our toolkit in any given situation, so even if the game wasn't headed to 2-button-choices gameplay for everyone the community would likely tear me to pieces anyways since we're in the land of "combos(' limitations on skill choice through massive bloating) are brilliant and we'd rather live the Blue/Green DPS memes than have challenging fights that make significant use of anything but our damage dealt". /shrug
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