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  1. #51
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Windwalker View Post
    Removal of party target restriction on nascent flash.
    I don't see the big deal with this complaint. This is such a minor request over the over arching problem with WAR. How about splitting raw and Nascent flash? How about a buff for Nascent for an extra GCD to use? How about a bloody DoT????
    (1)

  2. #52
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,122
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by BarretOblivion View Post
    I don't see the big deal with this complaint. This is such a minor request over the over arching problem with WAR. How about splitting raw and Nascent flash? How about a buff for Nascent for an extra GCD to use? How about a bloody DoT????
    For what it's worth this is a big deal for PvP. Actions often have different functionality for PvE and PvP but unless they feel there is a strong reason for why it has to stay this way, them changing it for PvP would mean changing it for PvE, and changing it for PvP is a massive deal. Granted, if WAR is changed in PvP either with tomorrow's patch or any other, they may or may not elect to replace the action in that environment entirely. Either way WAR's sustain tool controls like ass compared to the other tanks and I really hope NF can be self-cast if we are going to keep it.

    Edit - In retrospect, you can use Dragon Sight on yourself in PvE, but not PvP, so it looks like they could reasonably change Nascent Flash for PvP without touching it in PvE.
    (0)
    Last edited by Esmoire; 12-10-2019 at 06:26 AM.

  3. #53
    Player
    Vulcann's Avatar
    Join Date
    Jan 2019
    Posts
    135
    Character
    Matic Zanleer
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by ReiMakoto View Post
    Its a bit of a stretch to say that the big bad raider strawman caused this, last I remember last expansion there was a large amount of people who liked how war and pld played, and lots of feedback that drk felt "too spammy", so naturally making drk more like the other 2 was the direction they took, which sucks for people who liked how drk played, but it certainly wasn't just raiders who pushed for drk to be changed.
    its hardly a stretch ... every game is dictated by the raiders as they are some of the biggest whiners in the game. classes are completely changed and dumbed down because of their precious DPS. all support from classes is removed in favor of just dps increases.
    (0)

  4. #54
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Vulcann View Post
    its hardly a stretch ... every game is dictated by the raiders as they are some of the biggest whiners in the game. classes are completely changed and dumbed down because of their precious DPS. all support from classes is removed in favor of just dps increases.
    Roleplayers and casual players complaining that "I cant feel immersed enough" have more weight than raiders.
    Raiders finally got ultimate after asking for more demanding content, and for the most part raiders are pleased. Now it's all down to job balance.
    There is no end for the additions/changes that cater to people who passively play, role play, craft/gather, or afk in spots only to idle and take up server space.
    Your bias is negatively impacting your arguments bud.
    (3)

  5. #55
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Vulcann View Post
    its hardly a stretch ... every game is dictated by the raiders as they are some of the biggest whiners in the game. classes are completely changed and dumbed down because of their precious DPS. all support from classes is removed in favor of just dps increases.
    I mean I see you whining more than I do the "raiders" whining.
    And jobs get dumbed down because casuals cry "but it's too hard to hard to press buttons" because they're too lazy to look up guides or shun advice with their casual toxicity "you don't pay my sub". Raiders tend to want more complex rotations, where it increases the skill ceiling.
    Your view is very narrow minded, because utility is pointless after a certain threshold that only dps is a constant. This has been very much the game design since HW.
    (6)

  6. #56
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    665
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    #putthebuffonmaim That be easier maintain the buff or add 10 secs refresh by GCD(fell cleave or decimate) use when IR is up. So you don't need to time it the buff. There a lot of way the devs could make war less annoying to play but war need something fun to enjoy it.I want gap closer cost no war gauge more button to press outside of IR!
    (2)

  7. #57
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,634
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zarkovitch View Post
    #putthebuffonmaim That be easier maintain the buff or add 10 secs refresh by GCD(fell cleave or decimate) use when IR is up. So you don't need to time it the buff.
    ...Would it ever, just once, be reasonable to ask for more fluid means of control to manage complications like Storm's Eye, rather that just removing what little complexity the job still has? Just once?
    (3)

  8. #58
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Zarkovitch View Post
    #putthebuffonmaim That be easier maintain the buff or add 10 secs refresh by GCD(fell cleave or decimate) use when IR is up. So you don't need to time it the buff. There a lot of way the devs could make war less annoying to play but war need something fun to enjoy it.I want gap closer cost no war gauge more button to press outside of IR!
    You literally might as well just remove Eye entirely then and boost all potencies accordingly, since you've just made Heavy->Maim->Path the only combo WAR would use, making the buff impossible to drop and further blurring the lines between it and DRK.

    Seriously people, think 10 seconds before you post suggestions...

    Quote Originally Posted by Shurrikhan View Post
    ...Would it ever, just once, be reasonable to ask for more fluid means of control to manage complications like Storm's Eye, rather that just removing what little complexity the job still has? Just once?
    It's honestly baffling how people will in one breath complain about how WAR is "unfun" now and ask for further dumbing down of the few mechanics that remain within the job.
    (4)

  9. #59
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Satarn View Post
    You literally might as well just remove Eye entirely then and boost all potencies accordingly, since you've just made Heavy->Maim->Path the only combo WAR would use, making the buff impossible to drop and further blurring the lines between it and DRK.

    Seriously people, think 10 seconds before you post suggestions...



    It's honestly baffling how people will in one breath complain about how WAR is "unfun" now and ask for further dumbing down of the few mechanics that remain within the job.
    Eye is unfun because of its interaction with the new aoe combo. THAT needs to be fixed.

    It's just awkard right now having to aoe combo, then single target combo for eye, then go back to aoe maintain buff.

    Thats all there is to it. Just make mythril tempest apply eye and everything is fine.
    (0)

  10. #60
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,634
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by NyneSwordz View Post
    Eye is unfun because of its interaction with the new aoe combo. THAT needs to be fixed.

    It's just awkard right now having to aoe combo, then single target combo for eye, then go back to aoe maintain buff.

    Thats all there is to it. Just make mythril tempest apply eye and everything is fine.
    Or just not even allow MT to sustain SE and increase its potency to compensate for SE no longer being the first 3 GCDs over gather for any given pull?
    My own pipedream would be to bring back MP costs for everyone (in a way that doesn't lead to MP-starvation nor just hitting a CD every minute or two as "resource management") so that AoEs are more powerful (ideally through some manner of utility) but situational, while the single-target skills that appear to be AoE... are now AoE, albeit with tighter scaling than "pure AoEs". You can now weave the two, rather than having a solid line between where the one combo spam is optimal and the other combo spam is optimal.

    But hey, that'd mean increased complexity and actually being able to using a greater portion of our toolkit in any given situation, so even if the game wasn't headed to 2-button-choices gameplay for everyone the community would likely tear me to pieces anyways since we're in the land of "combos(' limitations on skill choice through massive bloating) are brilliant and we'd rather live the Blue/Green DPS memes than have challenging fights that make significant use of anything but our damage dealt". /shrug
    (1)

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