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  1. #11
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Delrium should have been something like infinite mana for 10s, or grants 5 stacks of dark arts (so 5 free edge/flood of shadows).

    Either that or it should have kept its blood weapon interaction, drk being the tank with a high uptime haste buff made it stand out a bit more.

    Onto War though, honestly other than eye not applying on mithril tempest, I think its pretty fine. The damage difference between it and the other tanks isn't very large. Only thing I would like to see for WAR is it going back to how it was in like 4.1? Before the IR change. I don't think there's really a way to make WAR more engaging outside of totally revamping how its played.
    (1)
    Last edited by ReiMakoto; 12-02-2019 at 09:56 PM.

  2. #12
    Player
    Jokersoal's Avatar
    Join Date
    Nov 2019
    Posts
    10
    Character
    Jokersoal Jocos
    World
    Moogle
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Aurida View Post
    Someone has to be, right? By your own admission they're only a hair's length away from being the same and perfectly balanced so let's hope they keep striving for that.
    My bad, I should have been more straigth to the point regarding the purpose on the post: my purpose is mostly to ask for rewarding rotation rather than potency adjustments as you can guess by seeing of much I talk about having rewarding rotation at the end of the 2 part and 3rd part. I don't ask war to be top dps when I talk about potency adjustment, just doing a dichotomy about options SE can choose.

    Quote Originally Posted by Aurida View Post
    Does it not? Having the best invuln in the game, plus on-demand self and targeted healing with little to no opportunity cost through Nascent isn't enough? Using that thing before Inner Chaos/Fell Cleave or Inner Release gives you like 50k~60k self healing on a good day, which is orders of magnitude higher than any other tank's sustain with, and I stress this, no personal loss whatsoever.
    The problem I raise is more about in an optimized fight where actually your healing/specific war cds actually don't make up for the raw dps you don't have since it will maybe save 1 or 2 healing gcd for your healers for 1 or 2 dps gcd. Even with that it doesn't prevent healers from having very good dps performance with a pld/gnb comp which are supposed to be "less comfy" than with a drk or a war. But that problem is caused by how the healing system works: heals being too "easy" or not enough damage incoming during the fight when your healers play well.

    Quote Originally Posted by Aurida View Post
    Who cares? We're talking about a situation in which you killed the boss, meaning the job performs perfectly well at the only thing that matters: killing the boss while not being killed by it.
    I read again my post and I should have been more specific (made a whoopsy sorry): almost all my points are set in a optimization point of view where clearing the fight is the 1st step I could say. In a mindset where the important thing is just to clear the fight,
    basically all my points (except the QoL changes I guess) are meaningless I agree.
    (1)

  3. #13
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    Imo WAR ceased to be fun when they reworked IR to make us spam FC.
    I loved it back in HW, this challenge to put all 3 FC and the dot under Berserk, I really thought "It was fun".
    But when they killed it mid-SB (While I was supposed to play it instead of DRK, who was really boring back then), they just made me hate this job, I just can't listen one FC anymore
    (2)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  4. #14
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Past warrior iteration would have no place in todays dungeons.
    (1)

  5. #15
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Not sure why you want to remove knockback on IR. I don't think it's a good idea to have things knocking you back in your very tight and important dps window. So I don't think that should happen.

    As for Nascent Flash requiring no target, and Mythril Tempest applying eye, I'm all for. Also, it would be nice if they could make the aoe combo like pvp - where we Mythril Tempest and then Steel Cyclone. It feels much better and is visually more appealing to me.
    (3)

  6. #16
    Player
    Jokersoal's Avatar
    Join Date
    Nov 2019
    Posts
    10
    Character
    Jokersoal Jocos
    World
    Moogle
    Main Class
    Warrior Lv 80
    Quote Originally Posted by NyneSwordz View Post
    Not sure why you want to remove knockback on IR. I don't think it's a good idea to have things knocking you back in your very tight and important dps window. So I don't think that should happen.
    That change is more subjective than objective, I was talking about the fights that have a mechanic like " if you don't get knocked back you die or lose dmg" but that problem only appeared in o9s and e4s so far. It makes the war "more difficult" to play in another hand since you basically don't have to delay your IR. I talked about it in case they would revert IR to the 4.1 state or similar with its 20s.
    (0)

  7. #17
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Now every tank has a "press this button and use the same skill 2-5x in a row for big damage" phase (for GNB it's more unique but technically 2 stacks of ammo+Bloodfest counts). PLD has Req->5x HS, WAR has IR->5x FC, DRK has Delirium->5x Bloodspiller
    (1)

  8. #18
    Player
    Vulcann's Avatar
    Join Date
    Jan 2019
    Posts
    135
    Character
    Matic Zanleer
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Jonnycbad View Post
    Now every tank has a "press this button and use the same skill 2-5x in a row for big damage" phase (for GNB it's more unique but technically 2 stacks of ammo+Bloodfest counts). PLD has Req->5x HS, WAR has IR->5x FC, DRK has Delirium->5x Bloodspiller
    this is what happens when raiders start dictating the direction of the games balance. All class diversity is thrown out the window for the almighty raid spot. the developers listen and just start making every class basically the same with just different effects.
    (6)

  9. #19
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Vulcann View Post
    this is what happens when raiders start dictating the direction of the games balance. All class diversity is thrown out the window for the almighty raid spot. the developers listen and just start making every class basically the same with just different effects.
    Its a bit of a stretch to say that the big bad raider strawman caused this, last I remember last expansion there was a large amount of people who liked how war and pld played, and lots of feedback that drk felt "too spammy", so naturally making drk more like the other 2 was the direction they took, which sucks for people who liked how drk played, but it certainly wasn't just raiders who pushed for drk to be changed.
    (5)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  10. #20
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Vulcann View Post
    this is what happens when raiders start dictating the direction of the games balance. All class diversity is thrown out the window for the almighty raid spot. the developers listen and just start making every class basically the same with just different effects.
    raiders dont dictate the direction of the games balance; the game's designers do.
    (5)

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