Page 1 of 2 1 2 LastLast
Results 1 to 10 of 15
  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,782
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100

    Particularly "RPG-ish" side-content

    1. Would you like to see more RPG-ish content?
    2. If side content could provide such in an enjoyable experience, would that side content be worth its development time, in your opinion?
    3. How do you imagine that side-content might look? What might it include? What would you want from it in terms of feel, content, progression, or other mechanics?

    Let us, for sake of convenience, define "RPG content" as any content which allows players to act on particular roles or character elements, especially within the context of a party, where not limited solely to combat or the game's normal optimizations therein, generally for the purposes of forming what could make an interesting story from the feats and tasks involved.

    This could take myriad forms:
    • Entirely new content types such as long-term exploratory missions with a premade party that allows for unique advantages from each job outside of content as well.
      A Bard, for instance, might be able to perform for gold at a town along the way, or as a distraction, or to set the mood for an act of persuasion, etc., while a Dragoon might be able to communicate further with dragonkin or leap up cliffs that would otherwise be difficult to scout and set up grappling points at their crests.
    • Scenarios, whereby job choice allows very distinct ways to handle the puzzles and encounters involved.
      These "puzzles" could be almost anything, from conversational checks, to perception mini-games, to a heist, to VIP protection, to simple platforming where added movement speed and gap-closers could make a huge difference.
    • Anything you can think of that would likewise allow someone to play a role, rather than just optimizing another source of damage, be it through direct or indirect means.

    :: Note that existing Jobs do not have the be-all-end-all of these "Roles". Only that RPG (Role-Playing Game) elements ought to include playing roles in an enjoyable way, and as the word "particularly" has been used here, it would be sane to assume I mean 'more so, or in more ways, than is currently possible'.
    (2)
    Last edited by Shurrikhan; 11-30-2019 at 12:41 PM.

  2. #2
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    I'm not sure what you mean.
    (0)

  3. #3
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Yes, how do you mean? Because if it is in regards to having fully fleshed out stories and journeys like Hildibrand then heck yes I would like more.

    I loved the Aetheryte following stories for 5.0, especially with how many dialog choices we got. My flirtatious sociopath WoL got to grow in more ways I couldn't have anticipated with just the MSQ.
    (0)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  4. #4
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Tlamila View Post
    I'm not sure what you mean.
    Well, just to take a brief examination,

    Quote Originally Posted by Shurrikhan View Post
    Let us, for sake of convenience, define "RPG content" as any content which allows players to act on particular roles or character elements, especially within the context of a party, where not limited solely to combat or the game's normal optimizations therein, generally for the purposes of forming what could make an interesting story from the feats and tasks involved.
    So what I'm getting from this definition is things like, for instance, jobs having abilities that add, for lack of a better term, flavor; ones that don't have any particular effect on game balance, like Rogue's mugging, Bard's instruments, and so on. In other RPGs this might include things like Feather Fall and Portal spells (though the Aetheryte system and inability to die to fall damage make those moot here), or several "impractical" skills we attribute to BLU here, like Transfusion.

    That's just my interpretation of one broad element, as Shurri has elaborated on several other options like job-specific scenarios, or instances where the above-mentioned "social" skills have a beneficial effect on the outcome. To use an example from WoW, the Court of Stars instance allows characters to impact the course of the instance based on their race, class, and professions -- a Mage or Elf would be able to drain the magic from a lantern to enhance the party, an Engineer or Goblin/Gnome could hack and decommission robot guards, a Rogue or Alchemist could poison a flask one of the bosses drinks, and so on.
    Things that play on the lore elements of each job. Maybe your Astrologian can divine the locations of hidden chests, or your Scholar could open dialogue options with their specialist knowledge, or your Machinist could repair a piece of machinery to assist the party, or your Warrior or Samurai or Black Mage could break down some doors or activate portals to open shortcuts through an instance.

    Personally I think there's some neat potential, but with so many jobs it can be a bit tricky to diversify, especially when half the point of Disciples of War/Magic is the combat focus of their disciplines compared to the Disciples of the Hand/Land. For instance, someone like the Red Mage would have particular difficulty gaining a specific position as a job based on a lack of mastery, and several of these jobs are largely "wandering guard" positions, where the glim and glamour comes from your particular skill at it.
    (2)

  5. #5
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Archwizard View Post
    Well, just to take a brief examination,



    So what I'm getting from this definition is things like, for instance, jobs having abilities that add, for lack of a better term, flavor; ones that don't have any particular effect on game balance, like Rogue's mugging, Bard's instruments, and so on. In other RPGs this might include things like Feather Fall and Portal spells (though the Aetheryte system and inability to die to fall damage make those moot here), or several "impractical" skills we attribute to BLU here, like Transfusion.

    That's just my interpretation of one broad element, as Shurri has elaborated on several other options like job-specific scenarios, or instances where the above-mentioned "social" skills have a beneficial effect on the outcome. To use an example from WoW, the Court of Stars instance allows characters to impact the course of the instance based on their race, class, and professions -- a Mage or Elf would be able to drain the magic from a lantern to enhance the party, an Engineer or Goblin/Gnome could hack and decommission robot guards, a Rogue or Alchemist could poison a flask one of the bosses drinks, and so on.
    Things that play on the lore elements of each job. Maybe your Astrologian can divine the locations of hidden chests, or your Scholar could open dialogue options with their specialist knowledge, or your Machinist could repair a piece of machinery to assist the party, or your Warrior or Samurai or Black Mage could break down some doors or activate portals to open shortcuts through an instance.

    Personally I think there's some neat potential, but with so many jobs it can be a bit tricky to diversify, especially when half the point of Disciples of War/Magic is the combat focus of their disciplines compared to the Disciples of the Hand/Land. For instance, someone like the Red Mage would have particular difficulty gaining a specific position as a job based on a lack of mastery, and several of these jobs are largely "wandering guard" positions, where the glim and glamour comes from your particular skill at it.
    If you notice, it was only edited and expanded after my (our) question, at first there was no explaination.
    And yeah, once clarified I agree with the idea.
    (0)

  6. #6
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    My impressions of this post are "tabletop RPG stuff in an MMO JRPG" which is fun in it's own right... assuming the Game Master isn't out for your character's blood because you somehow got on his/her/their bad side...


    But this mostly requesting "I want player created content like Skyrim mods but for FF14" which I am slightly interested in just to see what everyone else can make...
    (0)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,782
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    But this mostly requesting "I want player created content like Skyrim mods but for FF14"
    Is it? ...I've... never played Skyrim, let alone made use of its mod community.
    (2)

  8. #8
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Is it? ...I've... never played Skyrim, let alone made use of its mod community.
    If not for youtube, I would never have known what Skyrim was, nor know what mods were...
    (0)

  9. #9
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Very digging this idea of having "tabletop version" of skills. Could also, to accompany it, be having a 3 hour instanced exploratory mission but with a story that you can live with 7 people. Not just solo scenario or just goofing around grinding mobs a la Diadem or Eureka. My biggest deception with them is that they're just "mechanical focused", not sure if I'm clear.

    Heck, they could make "limited job" versions of the current classic jobs that you can use in that instance, so we can invite blue mage (and likely next limited jobs).

    That for sure would require tremendous work (the instances, the limited versions - or not cause balance wouldn't be a big deal) and since the money is already flowing they don't need to do it. But as a veteran, keeping the same formula as always has made the excitement for new patches go stale : aside from MSQ, it's always the same thing...

    Now THAT would be a game changer on "what to do with my night" besides dying in Ultimate.
    (2)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,782
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Karshan View Post
    ...
    The way I tend to think of it is "delimiting" jobs.

    Think of all BLU might be if it could both retain its unique skill acquisition and be a balanced, competitive choice in endgame content. That's kind of the far end of this stuff, except that by then endgame content probably wouldn't be limited to perfect squares and circles with an automatically moving boss in the middle, since such streamlined and repetitive environments would give the jobs fewer ways to uniquely show off.
    (0)

Page 1 of 2 1 2 LastLast