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  1. #8
    Player
    Vire's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    86
    Character
    Vire Darksteel
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Raubahn View Post
    True but Dread Spike Need to be Adjusted to absorb Magical Damage such as Hell Fire since we no longer have Sentinel
    i can dodge 100 tonze by activating Dread spikes but still i cant dodge Ifrit Hellfire or any next Primal Astral Flow
    i'm pulling great Combos on bosses such as Princess and coin-counter not just 2 or 3 sometimes 4 and 5 with Keen Flurry but still my back is opened since i have low Def and low HP
    Atm DRG reminds me of how DRK was in XI and how he was a pain to WHMs when he activates soul eater and gets real low HP
    No I agree completely with what your saying right now Dread spike serves one function in the game and its to wipe your 3 stacks of power surge before hellfire so you don't have the damage penalty on when it lands. Its a one minute cooldown with a high cost because normally your losing 1500 tp for using and a long ramp up time. It should be very powerful for that sort of investment. Also at least drk's could debuff bosses with absorbs and do insanely strong burst damage that if you subbed thf would go onto the tank. Right now we don't even have that. Drg in this game is like a weird mix of drg, drk and sam.

    Also using dread spikes to survive 100 ton can be very risky because if your tank moved out so that he would fall down and you stay in and live he is going to run over to the tank and then turn around and eye lazer beam the heck out of the rest of your group. I have found it just to be safe and run out every time if you can but yeah there are times when you know you are screwed and can't get out range in time because you where finishing off an animation at the start of the charge and there is that one to two second moment of dread where you just know your going to die and dread spikes can help there.
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    Last edited by Vire; 03-29-2012 at 03:49 AM.

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