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  1. #21
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Frein View Post
    Most of the groups I've ran Ifrit with actually can't bring all four nails down. Also, whenever I play DRG (or LNC) at Ifrit I find it very difficult to put out much damage to the nails because you can't tell which way they're facing and thus can't combo.
    That could be party the WHMs failing too. I nuke the nails as a WHM. The melee start with the rear nails, and the other WHM and I get the front nails about 1/2 dead before they get to them. The combo of regen and stoneskin really free up my mana and time in the ifrit fight, so i can afford to assist. I've noticed, running ifrit not as a healer, other WHMs don't do this.

    Like I said, I don't have a dragoon yet, so I wont' comment on what thy need. I will say, the dragoon keeping up paralyze does decrease my need to heal the tank on most fights. This is just my outside view though.
    (0)
    Last edited by Klive; 04-09-2012 at 10:37 AM.
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  2. #22
    Player
    Vire's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    86
    Character
    Vire Darksteel
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Really what dragoon can and can't do on ifrit isn't a great measuring stick for the class you can 5 man ifrit right now. You need to look at content that requires 8 to succeed like for example vale/cc speed runs to see how dragoon is stacking up right now.
    (0)

  3. #23
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    You referenced 100T and eruptions in your first post in this thread Vire. If you love drg find ways to make it work. If you just want to play the easiest DPS then do that. That's usually what these threads boil down to.
    (0)

  4. #24
    Player
    Vire's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    86
    Character
    Vire Darksteel
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I don't mind that its harder but as it stands right now its harder to do less damage that is what I have a problem with. If dragoons in a perfect world could safely do the same damage a monk could then I would probably have no complaints with the class at all.

    A monk with fist of wind will be able to get out of a ws range faster then a dragoon while having a fire and forget ability. Dragoons who are stacking power surges to 3 are animation locked every time they add a stack and take extra damage on top of that and If im not mistaken monk will still out parse a well played dragoon on that fight. Then you have a melee friendly fight like miser where monks do double damage to him since it is weak to elemental fire and can pull about the same damage a dragoon can on that fight auto attacking (Using Hyperbole here). And to top this all off you have chimera which dragoons have no way of breaking the tail so you have to constantly dodge it where monk can just break the tail and then stand behind him for the rest of the fight. They are about evenly matched I would say on princess.

    In a perfect world dragoon should be able to match the monk for damage out put if both are played by skilled players disregarding utility but they simply can't. So monk wins in utility and damage for 75% of the current content and the last 25% they tie you think that is ok?

    There is a reason they stack monks for speed runs and not drg right now. Its the same problem that pld vs war is facing right now. You have two classes that perform the same exact role in the party and one is better except not a severe as pld vs war since dragoon can still preform its job and get it done. I am sure some one out there has figured out a way to do the speed runs with a dragoon but why should we be satisfied being "that" class again.

    When Drg came out in FFXI it suffered similar problems in that there where just classes that did the same thing dragoon did and did it better. I will admit it did get better over time in FFXI but do we really need to sit through two games of that?
    (1)
    Last edited by Vire; 04-11-2012 at 12:21 PM.

  5. #25
    Player
    Nieshua's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Katashi San
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Power Surge On/Off - Impulse Drive Acc. up and i'll be happy
    (1)

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