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Thread: New spells

  1. #31
    Player
    Silver-Strider's Avatar
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    Mar 2015
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    Gridania
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    Character
    Silver Strider
    World
    Famfrit
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    White Mage Lv 100
    Quote Originally Posted by GrimGale View Post
    It's too real. Take it back a bit.
    I'm time stamping my post so that when 6.0 comes out, I can look back on this moment and weep. Hell, if I really gave it enough thought, I could probably take a whack on what SCH and AST 81+ skills will be too.

    SCH:
    Broil 4/Biolysis 2
    Fey Tactics - Fairy Lustrate for 10 Fey Gauge
    Aetheric Division - Summons both Eos and Selene to throw out an AoE heal every 3 seconds, draining fey gauge for as long as the skill is active.
    Enhanced Emergency Tactics Trait - E-tactics now reduces the cost of Addlo/Succor as well as adds a 2nd charge to the skill.
    Enhanced Deployment Tactics Trait - Reduces the CD to 90 seconds

    AST:
    Malefic 5 (Probably changed to something like Malpoios)/ Combust 4
    Stellium - Adds a Heal + Regen/Shield effect to all cards played during its duration, depending on sect active. Minor Arcana gain both Regen/Shield effects
    Quadruplicity - Shares a CD with Divination. When you have 3 of the same Seal, increase the D.Hit/Crit/SkS+SpS of yourself and allies, depending on the Seal (Solar = D.Hit, Celestial = Crit, Lunar = SkS+SpS).
    Enhanced Celestial Opposition - Restores MP and stuns enemies within the radius
    Enhanced Celestial Intersection - Adds a 2nd charge to the skill.

    Just to stave off any potential backlash in regards to these "predictions" I want to just state that while I'm not suggesting these be what SE adds for Healers come 6.0 but rather how my interpretation of SE's actions have lead me to believe that this is how their mentality works. They reintroduce the same skill they had previously removed under a new coat of paint and calling it a day, hence why something like the Enhanced Celestial Opposition trait could very well be a legitimate passive come 6.0.
    (2)

  2. #32
    Player
    Lodi's Avatar
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    Jun 2019
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    172
    Character
    Eijala Wyman
    World
    Louisoix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Silver-Strider View Post
    I'm time stamping my post so that when 6.0 comes out, I can look back on this moment and weep. Hell, if I really gave it enough thought, I could probably take a whack on what SCH and AST 81+ skills will be too.

    SCH:
    Broil 4/Biolysis 2
    Fey Tactics - Fairy Lustrate for 10 Fey Gauge
    Aetheric Division - Summons both Eos and Selene to throw out an AoE heal every 3 seconds, draining fey gauge for as long as the skill is active.
    Enhanced Emergency Tactics Trait - E-tactics now reduces the cost of Addlo/Succor as well as adds a 2nd charge to the skill.
    Enhanced Deployment Tactics Trait - Reduces the CD to 90 seconds

    AST:
    Malefic 5 (Probably changed to something like Malpoios)/ Combust 4
    Stellium - Adds a Heal + Regen/Shield effect to all cards played during its duration, depending on sect active. Minor Arcana gain both Regen/Shield effects
    Quadruplicity - Shares a CD with Divination. When you have 3 of the same Seal, increase the D.Hit/Crit/SkS+SpS of yourself and allies, depending on the Seal (Solar = D.Hit, Celestial = Crit, Lunar = SkS+SpS).
    Enhanced Celestial Opposition - Restores MP and stuns enemies within the radius
    Enhanced Celestial Intersection - Adds a 2nd charge to the skill.

    Just to stave off any potential backlash in regards to these "predictions" I want to just state that while I'm not suggesting these be what SE adds for Healers come 6.0 but rather how my interpretation of SE's actions have lead me to believe that this is how their mentality works. They reintroduce the same skill they had previously removed under a new coat of paint and calling it a day, hence why something like the Enhanced Celestial Opposition trait could very well be a legitimate passive come 6.0.
    "Cool cool, but you forgot to remove 8 popular skills from each class, to nerf Fluid Aura, and to turn a WHM skill into a role skill. Temperance should do the trick, yeah.

    I like how you didn't even mention WHM, it's the most played healer so obviously it's perfect and should never be changed again." - SE's class design team, I guess.
    (8)

  3. #33
    Player
    Brandedblade's Avatar
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    Nov 2017
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    Limsa Lominsa
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    Character
    Gunther Frey
    World
    Balmung
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    Scholar Lv 90
    Quote Originally Posted by Lodi View Post
    "Cool cool, but you forgot to remove 8 popular skills from each class, to nerf Fluid Aura, and to turn a WHM skill into a role skill. Temperance should do the trick, yeah.

    I like how you didn't even mention WHM, it's the most played healer so obviously it's perfect and should never be changed again." - SE's class design team, I guess.
    They probably didnt because someone else did their "whm speculation" in an earlier post and they where just adding to it.
    (0)

  4. #34
    Player
    Silver-Strider's Avatar
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    Gridania
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    Silver Strider
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    Famfrit
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    White Mage Lv 100
    Quote Originally Posted by Lodi View Post
    "Cool cool, but you forgot to remove 8 popular skills from each class, to nerf Fluid Aura, and to turn a WHM skill into a role skill. Temperance should do the trick, yeah.

    I like how you didn't even mention WHM, it's the most played healer so obviously it's perfect and should never be changed again." - SE's class design team, I guess.
    I'd already guessed what skills they'd add to WHM earlier in the topic.

    As for skills removed, I don't really see them removing anything from WHM except maybe Fluid Aura at this point. I can see them combining Afflatus skills with their corresponding base spell (Cure 2 turns to Solace, Medica turns into Rapture, etc.) once you have a Lily up, although I see that as a negative thing rather a positive one since you wouldn't be able to piggyback Solace/Rapture immediately after a Cure2/Medica if the situation required it.

    I can see Ruin 2 getting axed from SCH.
    AST, I can see Synastry being cut but even that's a stretch for me.
    (1)

  5. #35
    Player
    Lodi's Avatar
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    Jun 2019
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    Eijala Wyman
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    Louisoix
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    Red Mage Lv 80
    Quote Originally Posted by Silver-Strider View Post
    I'd already guessed what skills they'd add to WHM earlier in the topic.

    As for skills removed, I don't really see them removing anything from WHM except maybe Fluid Aura at this point. I can see them combining Afflatus skills with their corresponding base spell (Cure 2 turns to Solace, Medica turns into Rapture, etc.) once you have a Lily up, although I see that as a negative thing rather a positive one since you wouldn't be able to piggyback Solace/Rapture immediately after a Cure2/Medica if the situation required it.

    I can see Ruin 2 getting axed from SCH.
    AST, I can see Synastry being cut but even that's a stretch for me.
    I knew you didn't mention WHM here on purpose, I was just joking about SE's general "I don't care" attitude towards WHM. I mean, all we got in 5.1 was extra range on Asylum, which absolutely nobody asked for.

    I dunno about Ruin II, SCH has so many ogcds that removing its weaving spell would be a terrible idea. But hey, "terrible idea" also defines the 5.0 healer changes.

    I can definitely see Synastry die, it's so niche and has been nerfed once already.

    Though we'll probably keep Fluid Aura, it's been useless for two expansions already. Or maybe it'll become a role action.
    (1)

  6. #36
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    Tani Shirai
    World
    Cactuar
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    Monk Lv 100
    Quote Originally Posted by Risvertasashi View Post
    I don't really feel like spells specifically are what need adding. If anything, some new oGCDs are welcome - Scholar's had plenty, but the others haven't.

    Also to nitpick, Afflatus Solace and Afflatus Rapture are also new spells as of 5.0. They're instant, but they're spells all the same.
    Afflatus Misery wouldn't be on the list either if spells were excluded just because they're instant. I think the point was instead that no others provided any new gameplay. In the case of those two, probably because one is just instant-cast C2 and the other is instant-cast Medica.
    (1)

  7. #37
    Player
    Gemina's Avatar
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    Gemina Lunarian
    World
    Siren
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    Scholar Lv 100
    Quote Originally Posted by Risvertasashi View Post
    I don't really feel like spells specifically are what need adding. If anything, some new oGCDs are welcome - Scholar's had plenty, but the others haven't.

    Also to nitpick, Afflatus Solace and Afflatus Rapture are also new spells as of 5.0. They're instant, but they're spells all the same.
    Dude, ogcds are a huge part of the problem that healers currently have. Like the OP pointed out, nearly all of the new abilities we've gained since pretty much ARR are all ogcd, and even if they are on the gcd like with Misery, it is still an instant cast. Healer is still supposed to be a casting role, and we don't do a whole lot of casting outside of spamming our one ST and AoE option.

    Devs are so intent on mechanics that make healers dance around AoEs instead of actually heal, which is why the mobility is needed. It is a result of encounter design that focuses so much on throwing off a player's DPS.

    I think back to when the devs would state that healer DPS isn't accounted for when designing raids and DPS checks. I'm starting to wonder if they are accounted for at all.
    (3)

  8. #38
    Player
    Lodi's Avatar
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    Eijala Wyman
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    Louisoix
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    Red Mage Lv 80
    Quote Originally Posted by Gemina View Post
    Dude, ogcds are a huge part of the problem that healers currently have. Like the OP pointed out, nearly all of the new abilities we've gained since pretty much ARR are all ogcd, and even if they are on the gcd like with Misery, it is still an instant cast. Healer is still supposed to be a casting role, and we don't do a whole lot of casting outside of spamming our one ST and AoE option.

    Devs are so intent on mechanics that make healers dance around AoEs instead of actually heal, which is why the mobility is needed. It is a result of encounter design that focuses so much on throwing off a player's DPS.

    I think back to when the devs would state that healer DPS isn't accounted for when designing raids and DPS checks. I'm starting to wonder if they are accounted for at all.
    I don't have anything against the Afflatus heals being instant cast, I have something against them being Cure II_B and Medica I_B.

    I'd much rather something like the PvP versions where Afflatus heals are about 40% direct heals and 60% regens.
    That way we'd put a bit more thought on hardcasting vs Afflatus, because they have different effects and potencies.
    (1)

  9. #39
    Player
    manamoppet's Avatar
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    Gridania
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    Character
    Astral Thalia
    World
    Odin
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    Sage Lv 90
    I kind of wish What Angel Wakes Me (the lyrics to the Titania fight) was used as inspiration and turned into a gauge spell where Lily* and Seraph hold/clasp hands and dance in ring while throwing glowing petals everywhere (circle dance or waltz?) to produce a spell effect. Maybe something like Fey Union + Seraphic Veil**? Or something else?

    *(Name of our fairy. Would be Eos or Selene depending on which you have summoned)
    ** (on Aetherpact/Fey union target)
    (2)

  10. #40
    Player
    Sloprano's Avatar
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    Oct 2014
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    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Gemina View Post
    Dude, ogcds are a huge part of the problem that healers currently have. Like the OP pointed out, nearly all of the new abilities we've gained since pretty much ARR are all ogcd, and even if they are on the gcd like with Misery, it is still an instant cast. Healer is still supposed to be a casting role, and we don't do a whole lot of casting outside of spamming our one ST and AoE option.

    Devs are so intent on mechanics that make healers dance around AoEs instead of actually heal, which is why the mobility is needed. It is a result of encounter design that focuses so much on throwing off a player's DPS.

    I think back to when the devs would state that healer DPS isn't accounted for when designing raids and DPS checks. I'm starting to wonder if they are accounted for at all.
    This is why the most exciting stuff I find at level 80 right now is all the hardcasting Ress I find myself doing in 24-man or Titan normal. No other pressing Indom after raid-wide has come close to the clenching feeling of daring to stand still for 8 seconds and slidecast the last second before Engels smarxes the place I was standing on. Sure I can do that in Savage and Extreme aswell, but it feels unrewarding if the boss is just gonna wipe us because someone was unfocused a moment or got serverticked and we have no chance to recoupe the seconds they were down. At least Engels don't just go "roof falls everyone dies" if you don't meet some arbitrary dps check after doing all his mechanics.


    Quote Originally Posted by manamoppet View Post
    I kind of wish What Angel Wakes Me (the lyrics to the Titania fight) was used as inspiration and turned into a gauge spell where Lily* and Seraph hold/clasp hands and dance in ring while throwing glowing petals everywhere (circle dance or waltz?) to produce a spell effect. Maybe something like Fey Union + Seraphic Veil**? Or something else?

    *(Name of our fairy. Would be Eos or Selene depending on which you have summoned)
    ** (on Aetherpact/Fey union target)
    You are definitly not alone in that regard, telling Alka Zolka and Surito about this place, might it be the Nym counterpart and see if new memories would awaken in Lily, dwelving further into it's mysteries and break new ground in Scholar magicks and fairy bonding. Even have Feo Ul tag along like has been suggested here as a summon, take them to the Source and see if they can help the tonberries, learn new skills in Nym with the circle dance or waltz for things to really shake up the gameplay or simply vanity, having Lily wander of if you idle in Lydha Lran.

    That SE would do something special with the only job with a fairy in a zone, dungeon and trial filled to the brim with fairies aswell as story-centric handler-NPC at first felt like a given, but I'm having trouble believing SE knows the job exists at this point and they've done little to dissuade from that.
    (5)

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