Quote Originally Posted by Gemina View Post
That is hardly my issue with the Afllatus skills, and find this common complaint about them to be misplaced. My issue with GCD skills being instant is they take away the feeling of being a caster. What's more satisfying for you to use: Holy, or Art of War? Let's take away that stun effect and compare Gravity to AoW instead. Why does using AoW suck to use despite being more powerful than either Holy or Gravity? It can't be having to be in melee range, WHM has to do that too. Anywho, I think you get the point.

Even that is not my true issue with Afflatus skills. My issue is there is no dump, and in a lot of content, I can't play the job optimally if I want to make use of Misery because the amount of healing requirements cannot break the threshold past my regens, Benison, Tetra, and Bene. What this translates to is that a big WHM problem from SB still exists in ShB: Taking advantage of the job's new mechanic literally makes you play the job incorrectly. That's a BIG problem.
This I cannot disagree with, hardcasting something feels more impactful than instant casts. But at the same time, WHM badly needs weaving tools now that our dot has a longer duration.

I think a good compromise would be a 1 or 1.5s cast for Afflatus spells. It doesn't remove the impact and tension from the cast, and allows a bit of weaving on top of it.

But I still think that Solace and Rapture shouldn't be carbon copies of Cure II and Medica, I wish they had slightly different effects.