Quote Originally Posted by ReiMakoto View Post
White Mage has Plenary, Assylum, assize, presence of mind, tetra, thin air and temperance

Ast has Draw, Play, Arcana, Divination, Celestial Opposition, Celestial Intersection, Horoscope, Nuetral Sect, Essential Dignity, Light Speed, Sleeve Draw, collective unconscious, Synastry and Earthly Star

SCH has Energy Drain, Lustrate, Excog, Indom, Aetherflow, Recitation, Whispering Dawn, Fey Illumination, Summon Seraph, Consolation, Chain Strat, Deployment, Emergency, Fey Blessing, Fey Uninion, Dissapation and Sacred Soil

So thats WHM 7, Ast 14 and SCH 17 unless Ive forgotten a few, and I think thats the right amount for all of them honestly, WHM is the RAW spell class, ast is the card fiddler and scholar is the off global powerhouse. More off globals wouldnt be well supported in whms kit, and ast is busy enough as it is
Quite a bit of what you've listed are DPS oGCDs, or otherwise completely lack healing.

Quote Originally Posted by Lodi View Post


WHM indeed gets most of its healing from ogcds and Afflatus spells.
I use regen a lot, but that's it.
You could rewrite this as "WHM gets most of its healing from GCD spells." I'm not sure why you're lobbing Afflatus in with oGCDs.

Asylum does do a lot of healing - HoTs do in general - but it would be better to group, say, medica 2 with afflatus rapture. These two things are the WHM healing powerhouses that, by far, make up the most of WHM healing in a raid situation. But they're GCDs, plain and simple. You can't say "Too much healing is done with oGCDs" and then use GCD examples.

Quote Originally Posted by Lodi View Post
I've been playing AST until lv78, and I had ogcds for everything. Earthly Star, Celestial Opposition, Collective Unconscious and Horoscope for aoes, Essential Dignity, Celestial Intersection and Synastry for single targets. Let's say that Benefic barely saw any use except for very bad tanks.


I don't know if it's the same team who does PvP and PvE skillsets, but I wish PvE healers looked more like PvP healers. They actually have different skills, different specialisations...

WHM is a GCD mage with lots of instant casts thanks to quicker lily generation
SCH is the shielder who generates fae gauge by attacking to fuel Seraph
AST is the buffer with 100% uptime cards and a Dualcast-style mechanic
Dots are turned into 15s debuffs (vulnerability, healing reduction, slow), Aoes have different effects (damage+healing, damage and knockback, damage that increases with the target's hp)
OGCDs complement your healing instead of replacing GCDs

Not gonna lie, if I could use PvP healer kits in PvE content I'd do it in a heartbeat. They are so much more coherent and thought-out.
Oh gods, that would be horrible. I've pvped a fair bit - and I'd take the pve kits in pvp any day.

Yes, there is a certain coherency to the pvp kit design. There's also a huge, huge flaw - a game like this, having so few buttons sucks. It's really, really boring. FFXIV isn't overwatch and it shouldn't try to be. A tab target RPG needs a certain level of complexity in its kit to stay interesting.

Now I kind of get what you're saying - you want more healing GCDs used. But by the twelve did you pick some terrible, terrible examples. Slashing the healer kits isn't going to reduce DPS uptime - you'd have to fundamentally change encounter design and move damage to a sustain model instead of a burst model.