Quote Originally Posted by Sloprano View Post
*several ideas about possible healer designs*
Honestly, at this point I would take anything over the "spam 1 on 90% of your GCDs" design we have now. The gap in originality, complexity and thought needed between healers and other roles is heartbreaking.

Imo, adding new and meaningful spells would be a start. Spells with actual interactions with the rest of our kit. It could be procs, different effects depending on certain factors, combos or synergies with certain actions...

Healers have three main spells (Ruin/Broil, Stone/Glare, Malefic) with four or five tiers each. That makes thirteen spells, who all do the exact same thing: X damage on one target, with a range of 25 yalms, every 2.5 seconds. No conditions, no interactions, nothing. Just "press this to damage".

This is just terrible design. No dps or tank would accept pressing one button for most of the fight.