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  1. #1
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82

    Stuck in the mindset of FFXI, you can't see the highest potential of this MMO

    It seems like too many people on these forums are stuck on the things they liked from FFXI, and they are demanding that FFXIV must copy/paste FFXI's systems exactly how they were.

    It seems that we are forgetting we can take the good from FFXI and leave the bad. We will never see the great potential a Final Fantasy MMO has unless we can accept innovation and encourage the dev team to try things differently than how they were in the past.

    Examples:

    -People miss how the NMs were in FFXI. I agree with them, FFXI's persistent world-spawned NMs are much more interesting than the ones we have currently in FFXIV.

    There's a thrill to hunting NMs in FFXI because when and how they spawn is more complex than it is in FFXIV. But this does not mean we have to import FFXI's time-consuming, frustrating "lotto spawns" and lengthy respawn timers into FFXIV. Here's just one example of how they could bring back the thrill of hunting NMs without all the time-wasting, frustration, and low drop rates:

    Quote Originally Posted by Vaen View Post
    I'm all for adding changes to NMs, but how about some NEW ideas that are FUN? Such as, having players gather rare items from mobs and gathering points around the world and then using them to "summon" NMs at special areas around the game world. This cuts out the waiting time while still making things more complex and interesting, and it even adds to the player economy by giving us new things to acquire and sell
    -People remember how level sync was abused to level fast in FFXI. This does not mean that "level sync" has to behave the same way in FFXIV. Don't oppose the implementation of level sync outright because you remembered it in FFXI one way, instead, support a NEW version of level sync that balances the game.

    Quote Originally Posted by Vaen View Post
    If they did it right they would work like this:

    Level 46 player wants to play with her level three 30 friends, so she joins their group, level syncs, and now she has the same amount of power as she did at lvl30. Now they can all group together and do toto-rak and all get exp and it will still be challenging, but the level 46 player's exp is somewhat reduced so her progression to 50 stays at the same rate.

    They can give the higher level player gil/seals/special item rewards for level syncing to help lower level players fill their groups, and this will act as incentive despite the reduced EXP.

    Level sync should only allow players of disparate levels to play together and be rewarded. It shouldn't allow anyone to level up faster.
    These are just a few examples of how people need to break outside the box that FFXI put their mindset in, and how just a little bit of creative thinking can result in potential solutions that are better than just copy/pasting FFXI.

    I'm not saying that my ideas are the best and maybe they're not realistic and would never work, but at least I'm trying to address the problems that prevent many people from enjoying FFXI and FFXIV.

    Next time, instead of asking or expecting the dev team to copy-paste things from FFXI, please try to think of some way they could build on FFXI's positive aspects and create a new MMO experience that works better for everyone beyond just the hardcore former FFXI players.
    (23)
    Last edited by Vaen; 03-27-2012 at 11:34 AM.
    https://na.finalfantasyxiv.com/lodestone/character/1524546/