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  1. #1
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Enla View Post
    Ehhhh, Extremes could work if they found a way to limit it only to people who have the clear achievements (preferably the 10th clear one so you can excuse it as not being a fluke) but even then I doubt you could pay the majority of the playerbase to even attempt it.

    Savage? Literally no, nope, nadda, nein, begone Satan levels of do not want. There's no way that's going to end well, especially given how hard some of the later fights are and how many people expect to be carried while doing content.

    They're good ideas on paper but one look at even Trial Roulette can show you how it'll go in practice. We have way too many people who just spam one button and expect to be carried because 'my tomestones' even there and there is very little doubt in my mind that people would be crowing for the Extremes/Savage fights to be nerfed because people can't get their rewards or some other silliness.
    Im of the same opinion, pretty much. Though, it does occur to me that the clear requirement you mentioned might not even work, you can afterall just solo some stuff at lvl 80 while skipping most mechanics, atleast the ARR ones.

    Quote Originally Posted by Daniolaut View Post
    snip
    Extreme trials could potentially work, but it'd need to be for some other rewards other than exp or tomestones...Perhaps the roulette could give you x10 of whatever token of whatever fight you get as a clear bonus? If its for tomes or exp, people will jump on it and either play as little as possible expecting the tomes to be dropped on their lap, as they do now with even casual dungeons, or they'll be playing a class they're not confident playing in certain extremes - For example, i rarely play healer, but am confident enough playing healer in innocence and titania extreme because there is very little for them to do. Ifrit extreme, synced? Yea nah mate.

    And yes as many have said, Savage roulette is a terrible idea. You might get 4 people who have done it before, 2 of which have forgotten half of the mechanics, and 4 that havent done it before. Savage fights take organised midcore groups weeks to progress - A group mashed together in duty finder of varying skill levels wont have a prayer to clear savage content in the alotted time, and for basically any amount of rewards.
    (1)
    Last edited by VenKitsune; 11-26-2019 at 01:17 PM.
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  2. #2
    Player
    PomPomFlare's Avatar
    Join Date
    Nov 2015
    Posts
    97
    Character
    Promestein Knowledge
    World
    Phoenix
    Main Class
    Black Mage Lv 80
    Yes, please.
    (1)

  3. #3
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    good luck getting it to fill after the novelty wears off, your rewards aren't incentive enough to run it after everyone has everything levelled.
    (2)

  4. #4
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    I really like the idea of an ex trial roulette you can queue for as a premade.

    Savage raid roulette on the other end will end in tears. I can go back and do any ex trial in this game synced and remember what to do, but I think you'd be hard pressed to find the majority of veteran players who only had a couple of clears on some of the older savages that will still remember what to do, and many of those mechanics take an extremely long time to learn and survive - tbh even simple things like the tentacle knockbacks in OmegaScape - I cleared that fight 30 times but I wouldn't remember how to do it because it was extremely precise, if you clipped someone else you all died, at least with the ex trials virtually anything you don't remember comes back to you after it kills someone because ex trials have generally always had extremely simple mechanics.
    (0)
    FanGathering Mail Rail London Nov 2019 (✓)
    Lavigne#0001
    PvPaissa Staff - https://discord.gg/sUy86UC
    Leader of Reign Community (2004-Present)

  5. #5
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Daniolaut View Post
    Mentor roulette is not the same concept. Most extreme primals are trivial, and are cleared easy with a mentor who.. actually mentors.
    This quote makes me seriously doubt if you've done mentor roulettes and experienced the joy that is 7 completely blind new players that didn't bother to reference a guide and don't seem to understand tank swapping, using esuna and have any kind of environmental awareness. Then combine that with a measly 1 hour time-frame to teach them. ARR primals, sure, it's do-able, though some sure are harder than others (Ramuh EX, Levi EX, and Titan EX being the biggest hurdles).

    Mercifully, they seem to get a clue once they hit Heavensward and jump into party finder. I can't imagine trying to teach Ravana EX if you don't have the DPS to just push him into basically doing no mechanics. I certainly can't imagine teaching the Warring Triad, any of the Stormblood primals, Thordan or Nidhogg, in only 60 minutes.

    Quote Originally Posted by Daniolaut View Post
    Lastly, Coil is set at the same difficulty as Savage. I did coil when it was new, and I do savage when it is new, they are the same "difficulty."

    You point to any Coil fight and tell me how they equate in difficulty to any of Midas Savage or any mechanic that comes remotely close to Hello World 2. Nael and Turn 7 (both) are the closest and they still pale in comparison to what Hello World 2 and Midas Savage in general demand of you. Mechanically, a lot of normal mode fights since Heavensward are the same difficulty as normal coil as well as having a fairly lenient DPS check most of the time. As opposed to most savage modes since Heavensward having more rapid-fire mechanics that often need everyone or specific roles with DPS checks that can be tough to make with many deaths (and sometimes without any).
    (1)

  6. #6
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by JunseiKei View Post
    You point to any Coil fight and tell me how they equate in difficulty to any of Midas Savage or any mechanic that comes remotely close to Hello World 2. Nael and Turn 7 (both) are the closest and they still pale in comparison to what Hello World 2 and Midas Savage in general demand of you. Mechanically, a lot of normal mode fights since Heavensward are the same difficulty as normal coil as well as having a fairly lenient DPS check most of the time. As opposed to most savage modes since Heavensward having more rapid-fire mechanics that often need everyone or specific roles with DPS checks that can be tough to make with many deaths (and sometimes without any).
    If you really think most coil fights are on the same level as normal mode, i want video proof of you going in with 7 randoms synced and clearing it in one shot with less than two deaths.

    You have to remember that these days coils has had so many nerfs and has such a massive echo boost it makes a lot of the fights much easier, but still not easy enough to the point of ignoring the mechanics as people do these days in normal alex and omega. Coils are still difficult.
    (2)
    Last edited by VenKitsune; 11-28-2019 at 04:19 PM.
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  7. #7
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by VenKitsune View Post
    If you really think most coil fights are on the same level as normal mode, i want video proof of you going in with 7 randoms synced and clearing it in one shot with less than two deaths.

    You have to remember that these days coils has had so many nerfs and has such a massive echo boost it makes a lot of the fights much easier, but still not easy enough to the point of ignoring the mechanics as people do these days in normal alex and omega. Coils are still difficult.
    Pugging Coil used to be a thing in Duty Finder, long before Heavensward, Party Finder and unsyncing were even implemented into the game. People did actually complete them - though Turn 7 and 9 continued to be hurdles. This was still before the nerfs. Before Duty Complete was a selectable option, so you got veterans with tons of clears and people that were new, but had at least looked at a guide and paid attention to text for call-outs. Macro call-outs were highly favored and used back then. I don't even think I could get that video for proof even if I wanted to because of unsyncing being a thing - there's no reason to learn 7 year old content. Back then, we didn't know SE would implement these systems, so people actually had to invest interest to actually learn.

    Also, I want to emphasize I said mechanically normal coil is the same as normal raids. Coils and normal, you can mess up a mechanic and there was a good chance to recover. Nowadays, even when you know what you're doing in savage, have cleared it, etc., one mistake has a high chance of just killing the run outright. More importantly, normal coil is not on the same difficulty as savage. Savage Coil is on the same difficulty as savage.

    I can't help but chuckle that you ask for 7 randoms synced with one shot and less than two deaths when that unto itself is highly rare in normal raids anymore.
    (0)
    Last edited by JunseiKei; 12-13-2019 at 04:02 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  8. #8
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    As long as you can still queue for the content you cleared and it won’t put you in content you haven’t cleared. I would love the idea of more roulettes.
    (0)

  9. #9
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Hugowulf View Post
    Even if a mentor actually “mentors” doesn’t mean much if no one listens, which is majority of the time. This is a bad idea from the get go. All savage and extremes are optional content anyways, why extremes are in mentor roulette I have no idea.
    Extremes being in the roulette is why I stopped trying to even unlock it. Zero interest in a random queue for those.

    I'm not opposed to it existing, but I most likely wouldn't queue for it. Be interested to see how many actually would, and what that would translate to in terms of queue times...
    (0)

  10. #10
    Player
    Wyvernheart's Avatar
    Join Date
    Jul 2013
    Posts
    275
    Character
    Wyvern Heart
    World
    Balmung
    Main Class
    Lancer Lv 80
    I like the idea, until a full party can que. How about 4 man?
    (0)

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