Something that people might not realise, particularly in combination with the game's tendency to have features designed primarily with the Japanese playerbase in mind, is that there would be very little use for this on the Japanese servers. It's incredibly rare to have any conversations in public - let alone more than one going on at a time. Outside of maybe an FC get-together, it would be very rare to be in a situation where you can't keep track of who around you is talking.

If this is something that would take time and untangling-of-coding to implement, it's quite likely it wouldn't seem worth the effort.



Quote Originally Posted by Goji1639 View Post
I CONSTANTLY miss messages in chat when we're in the heat of a boss fight. My priorities are health bars, mechanics, CD's, cast bars, etc; all of which are in my immediate view. The chat box is rightfully out of the way. If a little text box with an "Over here!" or "Attack this" popped up in a relevant spot that would be far more noticable and make on the spot mechanic communication during a chaotic fight less annoying.
That's what waymarks and signs are for, though - a big <1> over the enemy's head conveys "attack this" well enough.

Also maybe look at which sound you have set for party chat notifications, and find the most attention-grabbing one.

(Side note on alert sounds: I discovered that they recently added an option to get alerts if someone directs an emote at you. It's fantastic for making sure you don't miss things.)