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  1. #1
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Goji1639 View Post
    So, basically speaking up against an optional feature like this is ONLY done to spite the people who do want it.
    Arguing for an feature as optional doesnt by default make it worthwhile or worth the development time. If it gets added so be it, but I dont see the value in resources being used on it as opposed to elsewhere in the game. Nothing spiteful about it.
    (9)

  2. #2
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by SDaemon View Post
    Arguing for an feature as optional doesnt by default make it worthwhile or worth the development time. If it gets added so be it, but I dont see the value in resources being used on it as opposed to elsewhere in the game. Nothing spiteful about it.
    It's either spite or ignorance. Stuff like this doesn't divert resources from anything important; the developers who work on stuff like this aren't the same people that are handling important things like character balance and content creation. This could be implemented easily and would likely just give one of their menial developers something slightly more interesting than his usual routine busy work to do. These menial developers are literally sitting around doing nothing, waiting for little projects like this to pop up.
    (1)

  3. #3
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,157
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Something that people might not realise, particularly in combination with the game's tendency to have features designed primarily with the Japanese playerbase in mind, is that there would be very little use for this on the Japanese servers. It's incredibly rare to have any conversations in public - let alone more than one going on at a time. Outside of maybe an FC get-together, it would be very rare to be in a situation where you can't keep track of who around you is talking.

    If this is something that would take time and untangling-of-coding to implement, it's quite likely it wouldn't seem worth the effort.



    Quote Originally Posted by Goji1639 View Post
    I CONSTANTLY miss messages in chat when we're in the heat of a boss fight. My priorities are health bars, mechanics, CD's, cast bars, etc; all of which are in my immediate view. The chat box is rightfully out of the way. If a little text box with an "Over here!" or "Attack this" popped up in a relevant spot that would be far more noticable and make on the spot mechanic communication during a chaotic fight less annoying.
    That's what waymarks and signs are for, though - a big <1> over the enemy's head conveys "attack this" well enough.

    Also maybe look at which sound you have set for party chat notifications, and find the most attention-grabbing one.

    (Side note on alert sounds: I discovered that they recently added an option to get alerts if someone directs an emote at you. It's fantastic for making sure you don't miss things.)
    (3)

  4. #4
    Player
    GhostXO's Avatar
    Join Date
    Jun 2019
    Posts
    52
    Character
    Lumia Larksong
    World
    Balmung
    Main Class
    Astrologian Lv 80
    Chat bubbles is something I've been wanting ever since I started playing. I've noticed they tend to make players more sociable in other games, probably because it makes communication more interactive. Also, RPing in this game without chat bubbles is just awful.
    (1)

  5. #5
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Iscah View Post
    Something that people might not realise, particularly in combination with the game's tendency to have features designed primarily with the Japanese playerbase in mind, is that there would be very little use for this on the Japanese servers. It's incredibly rare to have any conversations in public - let alone more than one going on at a time. Outside of maybe an FC get-together, it would be very rare to be in a situation where you can't keep track of who around you is talking.

    If this is something that would take time and untangling-of-coding to implement, it's quite likely it wouldn't seem worth the effort.





    That's what waymarks and signs are for, though - a big <1> over the enemy's head conveys "attack this" well enough.

    Also maybe look at which sound you have set for party chat notifications, and find the most attention-grabbing one.

    (Side note on alert sounds: I discovered that they recently added an option to get alerts if someone directs an emote at you. It's fantastic for making sure you don't miss things.)
    You can't place a waymark over a stacking mechanic; or use one to communicate any kind of "stand here," or "spread out!" Also can have a little "Esuna please" pop up if someone eats some debuff to instant death mechanic. This would be way more versatile than the crappy waymark system.
    (3)

  6. #6
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    They have blown resources on useless crap before and are still trying to force us to use them (see: Diadem..)
    (1)

  7. #7
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Rasikko View Post
    They have blown resources on useless crap before and are still trying to force us to use them (see: Diadem..)
    Still doesn't mean it's a good idea nor means of encouragement for more.
    (3)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  8. #8
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    640
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Would certainly love it for RP purposes. They'd have to be careful about its implementation, however.
    (0)


    Family Medicine doctor.
    Constantly learning.

    Signature art by @simanokoB on Twitter. Thank you!

  9. #9
    Player
    testname's Avatar
    Join Date
    Jun 2017
    Posts
    232
    Character
    Rin Shima
    World
    Raiden
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SDaemon View Post
    Arguing for an feature as optional doesnt by default make it worthwhile or worth the development time. If it gets added so be it, but I dont see the value in resources being used on it as opposed to elsewhere in the game. Nothing spiteful about it.
    and who are You to decide about any resources

    You are not game developer, and You have zero idea how it is

    It's same with source code (people are telling that it's coz spaghetti etc) , is hat the hell!!! Did SE showed their code or something ?
    (1)

  10. #10
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by testname View Post
    and who are You to decide about any resources

    You are not game developer, and You have zero idea how it is

    It's same with source code (people are telling that it's coz spaghetti etc) , is hat the hell!!! Did SE showed their code or something ?
    Actually it's pretty straight forward to figure out how the team are allocating work internally,. Browsing over the credits and comparing it to how things have changed over the years is highly insightful. For example, I did a pretty detailed break down on why I felt that SE's job design team being overwhelmed with work was behind the issues we've seen with expansions in more recent years. A bit of experience and research goes a long way
    (2)

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