The vibe and that I feel the team both cares and listens (given time I feel I've seen a lot of changes that have been asked for), albeit they don't really talk back that much lol. Among some other FF specific touches and relationships, like I think the concept of jobs is perfect for an mmorpg and I don't really want to play one that doesn't do that to be honest. Love the art style, including the environment designs, and music is great. Noting that art style isn't talking about the resolution of the game (which some objects have readily visible pixels unfortunately), but the style itself.
So probably in a blurb it's the FF vibe in it's presentation (music, art, environments, items, names, mechanics), has a lot of varied content with a very consistent and reliable schedule, that and is fairly welcoming when it comes to content and is not hardcore / doesn't sell itself that way even if it may have some clearly designed for the 1%er content like ultimate.
Of course it's fine to have that ultimate content for those people, variation(s) of style and type is helpful especially to keep things from feeling same same "no point". Though perhaps in an addendum I feel housing was moved that "ultimate" direction and I've many not so loving words for how housing was made lol, but I at least imagine there were reasons it ended up that way (beyond philosophy but just circumstances of the moment) and in a general sense I think the philosophy of everything is very well placed. Like how we've very impressive crafting systems for an mmorpg not specifically focused on crafting- allowing those who like that to enjoy it.
Say even if WoW had all the exact same systems/mechanics/jobs as FF but it's own presentation/vibe I'd still play FFXIV. If FFXVII had that wonderful FF vibe but also updated systems (like more creative/no memory issue housing or a more complete/in-depth item/glamour log) then I'd probably move on to that, though perhaps coming back occasionally for story and fiddling with new jobs.
FF to me is journey through wonderful media, in that sense that I adore the environments, job concepts, monsters, music, moogles, airships and chocobos - wandering around the environments and hearing things. When I think FF I usually think of areas before I think of characters, not that I dislike the characters in FF games but that's my thing I enjoy on FF games. Love me them environments in their wholeness (all the media that goes into them, music, story, art, monsters, etc). Not to confuse it with being a MSQ addict, which I do quite like the story (minus those fetch quests especially in ARR lol).. but just like if you play a Dark Souls / Bloodborne sort of game where you don't really get too much story fed to you but the environment feeds you the experience and story- just having that feeling is wonderful and I feel like the people who work on FF games do well with that.
In that sense it's probably why I've always wondered if SE would be capable of making a Elderscrolls / Fallout like game (low to no invisible walls, high freedom, etc) but in their own vibe (with mod support of course!)... I think that'd be quite fun (to be fair FFXV went this direction, but I mean even further that way like Witcher 3 / TES (Morrowind, Obvlivion, Skyrim) / FO / etc, though that's kind of scary for SE to do since it's not something they've done before). Especially interesting because SE's combat would actually look and probably feel epic lol, imagine leveling up spells and weapon skills
(not to be too mean to Bethesda but I've never played their games for their combat which has always been a bit ... airy.. like swinging a wiffle bat at a soap bubble XD).


)... I think that'd be quite fun (to be fair FFXV went this direction, but I mean even further that way like Witcher 3 / TES (Morrowind, Obvlivion, Skyrim) / FO / etc, though that's kind of scary for SE to do since it's not something they've done before). Especially interesting because SE's combat would actually look and probably feel epic lol, imagine leveling up spells and weapon skills
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