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  1. #51
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,628
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 98
    Quote Originally Posted by Malmstrom View Post
    I want to go back to every zone all the time and do things all day in them. There just isn't anything to do in them.
    Assumption: you want to continue playing in Eorzea.

    Suggestion: start over, from scratch, on another server. Relive that older content.

    Alternative suggestion: put the game aside for a while and try something new.

    Habit is not a good reason to continue to pay a subscription. [10 year veteran of that other MMO, been there, done that.]
    (6)

  2. #52
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Malmstrom View Post
    As a matter of fact, I have said that.

    It's fun to posit it in different forms to see what kind of response I get.

    Sadly, I get the same responses every time.

    People seem completely content to let game potential fall by the wayside and then treat me like I'm the crazy one for wanting more out of some of the things that are already here.
    I think the reason for this is what I mentioned in one of your threads before: Most people are aware that producing the content always takes the devs longer than it takes us to consume it. Thats even more true when someone burns through content - like you've seem to have done with leveling all your jobs already (something a lot of people havent done yet, thus there is reason for them to return to those zones and do more FATEs, beast tribes etc.)

    Your complaint is a "luxury complaint": There actually is a lot of content in those zones, as I tried to illustrate. Its just content you either dont want to do or dont need to do anymore, so you dismiss it. But that doesnt mean that the content isnt there. The devs will never able to create enough content to keep you busy in those zones forever, even if they add more content. Your thread is a pretty good illustration of this, actually: They gave you more reason to be in Ill Mheg and developing it took them way longer than it took you to play through the content - and now you're done and hungry for more again...

    People also realise that the devs ressoruces are limited - sad truth, but always a truth. So if we'd get more open world content, it would most likely take away other content - content that is enjoyed by other people. Pairing this with looking at the variety of open world content we already have, I can see why people wouldnt give up their dungeon, EX-primal or raid.

    I hope I dont seem rude when saying this but these posts make me think about a story someone told in a podcast I'm listening to: Basically about how when he was a kid his mom would hand out sweets to him and his brother at the beginning of every month, for them to ration themself for the next 4 weeks. While his brother somewhat paced himself, he basically ate all the sweets right away at the first day instead of pacing himself.
    Most people are pacing themselves when it comes to this game - either by force, because they can only play a couple of hours every day (or even just a couple of hours every week) or by choice to not suffer as much from burn out or content drought. So they dont share your problem - for them the zones still hold value, are still filled with things they're intrested in doing. And when you dismiss all those things that can be done in the zones because you're already done with them, it leaves at least me shrugging and thinking "well, selfmade problem then - and not a problem the devs can fix, since it will just be self-re-made in a couple of days after new rewards/things are added".
    (11)

  3. #53
    Player
    Niyuka's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Cierre Mhakaracca
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Lets not mince words here, the size of content patches has seriously dropped, while player numbers and revenue are rising. I would guess that FFXIV revenue is used to cross-finance something else, just as with WoW back after Cataclysm, when it got REALLY noticable only a fraction goes back into the game/maintenance.

    5.1, and 5.11 especially, removed more playtime from the game than it added, which might be a first overall. It added one singular progression fight, one other catch-up/backfill EX primal, and one dungeon (though very good, it was as usual already outdated content upon its release. The incompetence of that design baffles me). The fairy beast quests are the shortest, least involved daily quests of all beast tribes every, some of them are literally "move 20 meters, talk to one NPC, turn in", and only the connective tissue of the one-off quests and the beautiful (but empty and dead and nonfunctional, but at least it looks pretty) dream zone are nice.

    I am thoroughly confused as to why SE decided to make the Crystarium turn-ins, a newly added feature, obsolete in the first content patch too. Not to mention there is STILL nothing to do for Fisher, the job simply didnt get any lvl 80 relevant content (as anything is crafted with scrip stuff, not caught, and so far it seems no mounts, pets or otherwise cool stuff can be fished exclusively).

    I yearn for the quality of the older patches, when we would get 2 dungeons, 2 primals, when beast tribe quests werent just 30 second affairs for massive XP, making us move through the zone more and engage with it a bit.
    (0)

  4. #54
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Niyuka View Post
    Lets not mince words here, the size of content patches has seriously dropped, while player numbers and revenue are rising. I would guess that FFXIV revenue is used to cross-finance something else, just as with WoW back after Cataclysm, when it got REALLY noticable only a fraction goes back into the game/maintenance.

    5.1, and 5.11 especially, removed more playtime from the game than it added, which might be a first overall. It added one singular progression fight, one other catch-up/backfill EX primal, and one dungeon (though very good, it was as usual already outdated content upon its release. The incompetence of that design baffles me). The fairy beast quests are the shortest, least involved daily quests of all beast tribes every, some of them are literally "move 20 meters, talk to one NPC, turn in", and only the connective tissue of the one-off quests and the beautiful (but empty and dead and nonfunctional, but at least it looks pretty) dream zone are nice.

    I am thoroughly confused as to why SE decided to make the Crystarium turn-ins, a newly added feature, obsolete in the first content patch too. Not to mention there is STILL nothing to do for Fisher, the job simply didnt get any lvl 80 relevant content (as anything is crafted with scrip stuff, not caught, and so far it seems no mounts, pets or otherwise cool stuff can be fished exclusively).

    I yearn for the quality of the older patches, when we would get 2 dungeons, 2 primals, when beast tribe quests werent just 30 second affairs for massive XP, making us move through the zone more and engage with it a bit.
    We only ever got 1 primal per patch except during the content dump of 2.1 and 2.2 when they were re-adding fights from 1.0 into the game. Only expansions bring 2 ex primals.
    (1)

  5. #55
    Player
    DuskTS's Avatar
    Join Date
    Oct 2015
    Posts
    217
    Character
    Cupid Duskysquirrel
    World
    Phoenix
    Main Class
    Gladiator Lv 90
    Yes the game has no content. How many times have we been over this? Unsub already.
    (0)

  6. #56
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Niyuka View Post
    5.1, and 5.11 especially, removed more playtime from the game than it added, which might be a first overall. It added one singular progression fight, one other catch-up/backfill EX primal, and one dungeon (though very good, it was as usual already outdated content upon its release. The incompetence of that design baffles me).
    Not everyone keeps up with the gear updates, and different contents provide alternative gearing paths. The MSQ, being the sole required content in the game, provides a minimal gearing path.
    (5)

  7. #57
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    the current patches are split between multiple mini patches now, we still have content for 5.1 unreleased.
    (0)

  8. #58
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Niyuka View Post
    Lets not mince words here, the size of content patches has seriously dropped, while player numbers and revenue are rising. I would guess that FFXIV revenue is used to cross-finance something else, just as with WoW back after Cataclysm, when it got REALLY noticable only a fraction goes back into the game/maintenance.

    5.1, and 5.11 especially, removed more playtime from the game than it added, which might be a first overall. It added one singular progression fight, one other catch-up/backfill EX primal, and one dungeon (though very good, it was as usual already outdated content upon its release. The incompetence of that design baffles me). The fairy beast quests are the shortest, least involved daily quests of all beast tribes every, some of them are literally "move 20 meters, talk to one NPC, turn in", and only the connective tissue of the one-off quests and the beautiful (but empty and dead and nonfunctional, but at least it looks pretty) dream zone are nice.

    I am thoroughly confused as to why SE decided to make the Crystarium turn-ins, a newly added feature, obsolete in the first content patch too. Not to mention there is STILL nothing to do for Fisher, the job simply didnt get any lvl 80 relevant content (as anything is crafted with scrip stuff, not caught, and so far it seems no mounts, pets or otherwise cool stuff can be fished exclusively).

    I yearn for the quality of the older patches, when we would get 2 dungeons, 2 primals, when beast tribe quests werent just 30 second affairs for massive XP, making us move through the zone more and engage with it a bit.
    Its really funny how people can recive things so differently... The only thing I can agree on here is that we did indeed get one dungeon less.

    Some of the other things, though...
    - dungeon gear and 24-man gear has always been catch up gear. I remember excatly one time in ARR when I really wanted a piece of dungeon gear for my set - the level 80 headpiece, maybe because it had the accuracy my tank needed back then or something like that. The BiS-gear back then had an ilvl of 90, while the dungeon gear was 80, so ilvl was still lower. Dungeon gear was never intresting for people who'd been playing non-stop, at least not to gear their main-job(s).
    - except for getting the origanl first 3 primals as a trio, we always only got on ex-primal per patch.
    - are you counting the 24-man raid as "one singular progression fight"? Or are you refering to Ultimate? Either way: You're forgetting one of them.
    - I'm not quite sure what "Crytarium turn-ins" you mean... the leves? The replacement for the crafter quests we got? Are you confusing Crystarium and Eulmore and are actually refering to Kai-Shirr? Or did I miss something? For leves and "quests": Well, both have always been obsolte once you reached max-level, so... and the weekly turn ins offer a lot of scrips that at least I need to craft raid-food...
    - Personally I'm happy they turned the fisher into a class people play more because they have the goal of collecting all the fish for the sake of collecting all the fish - instead of being gated by it.

    Now the main-thing to diagree over: The pixie dailies, which I found very enjoyable. Yes, they might be short, but I'm glad I dont need to wait 10 minutes for the quest-FATE to spawn anymore or carry items within a time-limit. Instead I got quests that have a chance to change, which I considered really cool! For the one with the sleeping pixie I got 3 or 4 different places so far where she was hiding and the "find that stranger"-quest had me find 3 different NPCs with different little stories as of now. I enjoyed that a lot more than having to run through half of the East Shroud before even reaching the questmarker.

    All in all the only thing I feel I've got less off is the one dungeon - seeing how we got Ultimate instead, I'm okay with that, though. No need to fool oneself: Its not like there was so much more content during ARR-patches - and personally I would say that the quality of the content is more likely to have increased.
    (5)

  9. #59
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by DPZ2 View Post
    Assumption: you want to continue playing in Eorzea.

    Suggestion: start over, from scratch, on another server. Relive that older content.

    Alternative suggestion: put the game aside for a while and try something new.

    Habit is not a good reason to continue to pay a subscription. [10 year veteran of that other MMO, been there, done that.]
    Start from scratch!?!?!?!

    My third capped character thinks that is a terrible idea!
    (0)

  10. #60
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Malmstrom View Post
    Start from scratch!?!?!?!

    My third capped character thinks that is a terrible idea!
    Maybe it really is time for you to look into some other games and/or hobbies - if you've really got 3 characters with all jobs at max level across all of them it does seem like this game will never be able to keep you busy and entertained. Not even if they tripple the amount of devs working in it... at somepoint someone has to say "This is to much FFXIV" - I feel you've reached that point ages ago.

    Its not that I dont get it - I love the game dearly, its beautiful, its fun, one has gotten used to it over the years so its familiar aswell... but it cant be your only way of entertainment - for once because thats simply impossible considering the whole "content takes longer to develop than to devour" and secondly because it doesnt really seem healthy or just... "good" for someone to focus all their energy just into one singular game (I'll admit thats my personal opinion - slightly rephrased from my initial thought which was more along the lines of "wtf dude, get a hobby!"). Its not even the way this game is intended, according to Yoshi-P himself whos suggesting to us that we try other games...
    (6)

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