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  1. #1
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    What exactly are you trying to convey here? You want more open world activities in zones? Say that once and be done with it, rather than "nothing but instanced content" when you have supposedly done everything that wasn't instanced content (that I assume wasn't a short period of time). I suggest Guild Wars 2, if you want some meaningless trash to go do in zones.

    Pixie Tribes are a funny subject for this veiled complaint thread. Being that they take a grand total of 5 minutes or less to complete fully. I'll give you that.
    (3)
    WHM | RDM | DNC

  2. #2
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by SturmChurro View Post
    What exactly are you trying to convey here? You want more open world activities in zones? Say that once and be done with it, rather than "nothing but instanced content" when you have supposedly done everything that wasn't instanced content (that I assume wasn't a short period of time). I suggest Guild Wars 2, if you want some meaningless trash to go do in zones.

    Pixie Tribes are a funny subject for this veiled complaint thread. Being that they take a grand total of 5 minutes or less to complete fully. I'll give you that.
    As a matter of fact, I have said that.

    It's fun to posit it in different forms to see what kind of response I get.

    Sadly, I get the same responses every time.

    People seem completely content to let game potential fall by the wayside and then treat me like I'm the crazy one for wanting more out of some of the things that are already here.
    (0)

  3. #3
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Malmstrom View Post
    As a matter of fact, I have said that.

    It's fun to posit it in different forms to see what kind of response I get.

    Sadly, I get the same responses every time.

    People seem completely content to let game potential fall by the wayside and then treat me like I'm the crazy one for wanting more out of some of the things that are already here.
    SE will do what SE does. They are probably content in the fact that their shared FATEs had livened up zones for a short period of time.

    What exactly do you suggest they add? This is no easy fix. You have to have a piece of content across zones past sidequests, FATEs, and whatever else they have already implemented. Is it plausible? But remember unfortunately due to their "tight" development cycle, they can barely get done with outfits fit to current races in time without slowing their release cycle. They can't do a single hairstyle or a piece of headgear adapted to viera/hrothgar. Unless they already have something planned CURRENTLY, don't expect an idea of yours to even surface until next expansion, unless it's a minor suggestion. At best they will silently acknowledge it internally, or maybe they would actually acknowledge it and make a response like "we are working on it" - when they actually aren't.

    Don't forget to keep in mind "limitations" on top of those "resources" to implement your idea. Or were you really just hoping someone here had a fresh idea? You are the one who made the thread, you are the one who should come up with something constructive, not the other way around.
    (0)
    Last edited by SturmChurro; 11-29-2019 at 09:10 AM. Reason: reworded
    WHM | RDM | DNC

  4. #4
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Malmstrom View Post
    As a matter of fact, I have said that.

    It's fun to posit it in different forms to see what kind of response I get.

    Sadly, I get the same responses every time.

    People seem completely content to let game potential fall by the wayside and then treat me like I'm the crazy one for wanting more out of some of the things that are already here.
    I think the reason for this is what I mentioned in one of your threads before: Most people are aware that producing the content always takes the devs longer than it takes us to consume it. Thats even more true when someone burns through content - like you've seem to have done with leveling all your jobs already (something a lot of people havent done yet, thus there is reason for them to return to those zones and do more FATEs, beast tribes etc.)

    Your complaint is a "luxury complaint": There actually is a lot of content in those zones, as I tried to illustrate. Its just content you either dont want to do or dont need to do anymore, so you dismiss it. But that doesnt mean that the content isnt there. The devs will never able to create enough content to keep you busy in those zones forever, even if they add more content. Your thread is a pretty good illustration of this, actually: They gave you more reason to be in Ill Mheg and developing it took them way longer than it took you to play through the content - and now you're done and hungry for more again...

    People also realise that the devs ressoruces are limited - sad truth, but always a truth. So if we'd get more open world content, it would most likely take away other content - content that is enjoyed by other people. Pairing this with looking at the variety of open world content we already have, I can see why people wouldnt give up their dungeon, EX-primal or raid.

    I hope I dont seem rude when saying this but these posts make me think about a story someone told in a podcast I'm listening to: Basically about how when he was a kid his mom would hand out sweets to him and his brother at the beginning of every month, for them to ration themself for the next 4 weeks. While his brother somewhat paced himself, he basically ate all the sweets right away at the first day instead of pacing himself.
    Most people are pacing themselves when it comes to this game - either by force, because they can only play a couple of hours every day (or even just a couple of hours every week) or by choice to not suffer as much from burn out or content drought. So they dont share your problem - for them the zones still hold value, are still filled with things they're intrested in doing. And when you dismiss all those things that can be done in the zones because you're already done with them, it leaves at least me shrugging and thinking "well, selfmade problem then - and not a problem the devs can fix, since it will just be self-re-made in a couple of days after new rewards/things are added".
    (11)

  5. #5
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,451
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Malmstrom View Post
    Time to leave Il Mheg and not have any reason to go back, like the rest of the zones!


    It's an easy five phantasmagoria tomestones each quest, so I still do the pixie quests while there for the daily hunts.
    (3)
    Last edited by SamSmoot; 11-29-2019 at 09:35 AM.

  6. #6
    Player
    Niyuka's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Cierre Mhakaracca
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Lets not mince words here, the size of content patches has seriously dropped, while player numbers and revenue are rising. I would guess that FFXIV revenue is used to cross-finance something else, just as with WoW back after Cataclysm, when it got REALLY noticable only a fraction goes back into the game/maintenance.

    5.1, and 5.11 especially, removed more playtime from the game than it added, which might be a first overall. It added one singular progression fight, one other catch-up/backfill EX primal, and one dungeon (though very good, it was as usual already outdated content upon its release. The incompetence of that design baffles me). The fairy beast quests are the shortest, least involved daily quests of all beast tribes every, some of them are literally "move 20 meters, talk to one NPC, turn in", and only the connective tissue of the one-off quests and the beautiful (but empty and dead and nonfunctional, but at least it looks pretty) dream zone are nice.

    I am thoroughly confused as to why SE decided to make the Crystarium turn-ins, a newly added feature, obsolete in the first content patch too. Not to mention there is STILL nothing to do for Fisher, the job simply didnt get any lvl 80 relevant content (as anything is crafted with scrip stuff, not caught, and so far it seems no mounts, pets or otherwise cool stuff can be fished exclusively).

    I yearn for the quality of the older patches, when we would get 2 dungeons, 2 primals, when beast tribe quests werent just 30 second affairs for massive XP, making us move through the zone more and engage with it a bit.
    (0)

  7. #7
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Niyuka View Post
    Lets not mince words here, the size of content patches has seriously dropped, while player numbers and revenue are rising. I would guess that FFXIV revenue is used to cross-finance something else, just as with WoW back after Cataclysm, when it got REALLY noticable only a fraction goes back into the game/maintenance.

    5.1, and 5.11 especially, removed more playtime from the game than it added, which might be a first overall. It added one singular progression fight, one other catch-up/backfill EX primal, and one dungeon (though very good, it was as usual already outdated content upon its release. The incompetence of that design baffles me). The fairy beast quests are the shortest, least involved daily quests of all beast tribes every, some of them are literally "move 20 meters, talk to one NPC, turn in", and only the connective tissue of the one-off quests and the beautiful (but empty and dead and nonfunctional, but at least it looks pretty) dream zone are nice.

    I am thoroughly confused as to why SE decided to make the Crystarium turn-ins, a newly added feature, obsolete in the first content patch too. Not to mention there is STILL nothing to do for Fisher, the job simply didnt get any lvl 80 relevant content (as anything is crafted with scrip stuff, not caught, and so far it seems no mounts, pets or otherwise cool stuff can be fished exclusively).

    I yearn for the quality of the older patches, when we would get 2 dungeons, 2 primals, when beast tribe quests werent just 30 second affairs for massive XP, making us move through the zone more and engage with it a bit.
    We only ever got 1 primal per patch except during the content dump of 2.1 and 2.2 when they were re-adding fights from 1.0 into the game. Only expansions bring 2 ex primals.
    (1)

  8. #8
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Niyuka View Post
    5.1, and 5.11 especially, removed more playtime from the game than it added, which might be a first overall. It added one singular progression fight, one other catch-up/backfill EX primal, and one dungeon (though very good, it was as usual already outdated content upon its release. The incompetence of that design baffles me).
    Not everyone keeps up with the gear updates, and different contents provide alternative gearing paths. The MSQ, being the sole required content in the game, provides a minimal gearing path.
    (5)

  9. #9
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Niyuka View Post
    Lets not mince words here, the size of content patches has seriously dropped, while player numbers and revenue are rising. I would guess that FFXIV revenue is used to cross-finance something else, just as with WoW back after Cataclysm, when it got REALLY noticable only a fraction goes back into the game/maintenance.

    5.1, and 5.11 especially, removed more playtime from the game than it added, which might be a first overall. It added one singular progression fight, one other catch-up/backfill EX primal, and one dungeon (though very good, it was as usual already outdated content upon its release. The incompetence of that design baffles me). The fairy beast quests are the shortest, least involved daily quests of all beast tribes every, some of them are literally "move 20 meters, talk to one NPC, turn in", and only the connective tissue of the one-off quests and the beautiful (but empty and dead and nonfunctional, but at least it looks pretty) dream zone are nice.

    I am thoroughly confused as to why SE decided to make the Crystarium turn-ins, a newly added feature, obsolete in the first content patch too. Not to mention there is STILL nothing to do for Fisher, the job simply didnt get any lvl 80 relevant content (as anything is crafted with scrip stuff, not caught, and so far it seems no mounts, pets or otherwise cool stuff can be fished exclusively).

    I yearn for the quality of the older patches, when we would get 2 dungeons, 2 primals, when beast tribe quests werent just 30 second affairs for massive XP, making us move through the zone more and engage with it a bit.
    Its really funny how people can recive things so differently... The only thing I can agree on here is that we did indeed get one dungeon less.

    Some of the other things, though...
    - dungeon gear and 24-man gear has always been catch up gear. I remember excatly one time in ARR when I really wanted a piece of dungeon gear for my set - the level 80 headpiece, maybe because it had the accuracy my tank needed back then or something like that. The BiS-gear back then had an ilvl of 90, while the dungeon gear was 80, so ilvl was still lower. Dungeon gear was never intresting for people who'd been playing non-stop, at least not to gear their main-job(s).
    - except for getting the origanl first 3 primals as a trio, we always only got on ex-primal per patch.
    - are you counting the 24-man raid as "one singular progression fight"? Or are you refering to Ultimate? Either way: You're forgetting one of them.
    - I'm not quite sure what "Crytarium turn-ins" you mean... the leves? The replacement for the crafter quests we got? Are you confusing Crystarium and Eulmore and are actually refering to Kai-Shirr? Or did I miss something? For leves and "quests": Well, both have always been obsolte once you reached max-level, so... and the weekly turn ins offer a lot of scrips that at least I need to craft raid-food...
    - Personally I'm happy they turned the fisher into a class people play more because they have the goal of collecting all the fish for the sake of collecting all the fish - instead of being gated by it.

    Now the main-thing to diagree over: The pixie dailies, which I found very enjoyable. Yes, they might be short, but I'm glad I dont need to wait 10 minutes for the quest-FATE to spawn anymore or carry items within a time-limit. Instead I got quests that have a chance to change, which I considered really cool! For the one with the sleeping pixie I got 3 or 4 different places so far where she was hiding and the "find that stranger"-quest had me find 3 different NPCs with different little stories as of now. I enjoyed that a lot more than having to run through half of the East Shroud before even reaching the questmarker.

    All in all the only thing I feel I've got less off is the one dungeon - seeing how we got Ultimate instead, I'm okay with that, though. No need to fool oneself: Its not like there was so much more content during ARR-patches - and personally I would say that the quality of the content is more likely to have increased.
    (5)

  10. #10
    Player
    DuskTS's Avatar
    Join Date
    Oct 2015
    Posts
    217
    Character
    Cupid Duskysquirrel
    World
    Phoenix
    Main Class
    Gladiator Lv 90
    Yes the game has no content. How many times have we been over this? Unsub already.
    (0)

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