Results 1 to 10 of 27

Thread: Tank dodging

Hybrid View

  1. #1
    Player
    Windwalker's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    246
    Character
    Talu Seekku
    World
    Balmung
    Main Class
    Warrior Lv 100
    I don't understand the complains about positionals, like all aoes have no positionals, they hit a large area and should be spammed on big pulls. None of the jobs i played use positionals with aoe's and in most cases im more than thankful for the tank to pull them togheter, spinning them around doesn't matter since healers/casters/ranged should keep their distance and melee dps should have no trouble using arms lengh and bloodbath.
    (0)

  2. #2
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,834
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Windwalker View Post
    I don't understand ...
    Some pulls have priority targets that need to be single-targeted and taken down separately from the group, so the dps wouldn't be AoEing in those situations. A somewhat rare situation but it does occur.

    Another thing that is of consideration is that you often have enemies that do AoEs targeted at the tank and if you are moving around, where those AoEs will affect is less predictable and could result in your party getting hit by or having to unnecessarily run away from an AoE because you spun the mob and now the whole party is in the middle of a large cone AoE.

    The most common consideration though is that in large pulls you want to keep the mob group packed in together as tightly as possible to help make sure that they will all be within the range of the AoEs your party is pumping out. The more you move or run around, the more the mobs will shift and move around which can result in them moving just out of range of the AoE's.

    Basically it's best practice as a tank to try to minimize the amount of movement and adjustment that the party has to make. If you are running around, the mob pack will also be moving and this forces your party to move and adjust.
    Also, as it has already been pointed out. Running around doesn't stop auto-attacks from hitting you, so it provides basically no benefit to do and only creates extra burden on your party by making them have to adjust for your unnecessary movements.
    (2)
    Last edited by TouchandFeel; 12-06-2019 at 03:29 AM.