Just reposting my complaint from PvP forums to here... since it applies to PvP as well. And in the past, PvP changes have preceded similar changes to PvE actions.
Nascent Flash party target requirement is so bad. Imagine a paladin not being able to use clemency to heal himself because there aren't any party members close by. Or having to summon a chocobo so he can heal himself with clemency.
I don't know why they did this. If clemency, aurora, tbn, and intervention can be used without a party target required, WHY PLACE THAT REQUIREMENT ON NASCENT FLASH?
I. Just. Don't. Get. It.
I hate it so much. I don't even want wars to be "better" than other tanks, I just want to be able to use my actions when I want to use them without restrictions other tanks are not subject to.
It's been four months and this annoying, and unnecessary restriction is still here. Why?!
It's so bad for Frontlines PvP. All tanks have a 30 sec party targetABLE defensive action. TBN (15 secs but it costs resources), aurora, intervention, and Nascent Flash. These actions are super powerful and potent defensive actions which are at the core of the tank kit. By that, I mean it accounts for 1/3 of how a tank is a tank in PvP (healing from attacks, 30 sec party targetable def action, and 60 sec partywide defensive action). And Nascent Flash is the only one with a party target requirement rendering the action unuseable on self when a party member is not close by (even alliance members CANNOT be targeted with Nascent Flash - has to be PARTY).
PvP Potions DO NOT make up for this.
In PvE, Equilibrium DOES NOT make up for this. Especially since Wars lost healing from inner beast. I mean, Wars lost Bloodbath, then Inner Beast, and now we get some self-sustain back which is great, but why attach this annoying restriction to it?
It's been 4 months, and yes, I appreciate all the content updates. But now that several patches have EXTENSIVELY addressed healers and dps (not that I think all the issues have been fixed for those roles), can we please get a patch which extensively looks at tank issues. This recent patch even overhauled crafters (the new ui looks beautiful). So can we get a patch focusing on tanks. Pls?
Not just for Warriors, but for all tanks of course.
But chief among the things I want addressed for Warriors is this ridiculous, unnecessary, clunky restriction on Nascent Flash. Again, If clemency, aurora, tbn, and intervention can be used without a party target required, WHY PLACE THAT REQUIREMENT ON NASCENT FLASH?
Also, Mythril Tempest comboing into Steel Cyclone in PvP is one of my favorite changes for Wars in PvP. Please bring this to PvE.
Taking a break until I see some meaningful tank adjustments. Also, I appreciate that all tanks are "balanced" right now, that is good. But please, fun is important too. And QoL of improvements like removing this unnecessary restriction on Nascent Flash and making War AOE 360 insteal of Conal would be make the game more fun for me and I'm sure for quite a few others (you made rockbreaker for Monk 360 instead of conal in this patch!) Please make a meaningful pass on tanks in the next patch.
Thank you.