Except we did effect certain events and actively took items from the past into then present 1.0. During the 1.0 quests "Flowers for all" and Court in the Sands" we are tasked with taking a Velodyna Cosmos to the Goldsmithing (or was it Alchemist?) guild as it was a rare flower that was from then Garlean occupied territory of Ala Mhigo. We take it to the guild in question and are about to sell it to an excited merchant when the echo takes hold and we slip back into the past and sell it for a pittance as it is not "rare" in the current time. We receive said flower from the Parade in Ul'dah in the year 1562. Roughly 10 years before the setting of 1.0.
My point being that time travel was the foundation of this game. The current story seems to be going back to it as well.
A snippet from my favorite song in this game "Locus":
"Falling back right into the system of
Falling back on all that's erased
When fighting back right out of this system
Means falling back right into this space
Yes, falling back right in with the system
Who'll see you falling back to the end
When falling back is better than simply
Falling back into pieces again"
This was Alexander telling us that time is a loop. No way to change it and if you try it will only cause problems down the road, as the reason for trying to change the past is contingent on the future event taking place. Even something as simple as a flower or a pair of goggles.
I just think it's worth remembering given the state of Shadowbringers at the moment.
"Two-toned echoes tumbling through time" indeed.